Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This new robot has the capacity of 4 logistic robots, 60% the speed, need 40% more charge time and has +50% damage resistance. Takes your items for longer without needing to charge.
Mods introducing new content into the game.
Fresh water is like oil. You can research an offshore pump later in the game, but you have to desalinize the water.
Mods introducing new content into the game.
Attempts to name newly-placed train stops based on nearby features.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes Military Science from the Portable Fusion Reactor and Power Armor Mk 2
Mods introducing new content into the game.
Mods introducing new content into the game.
Your barreling dont need, or generates, empty barrels. All modded fluids Support.
Mods introducing new content into the game.
Fixes projectile range for sniper weapons in KS Combat. Does not add any sniper weapons at the moment.
Mods introducing new content into the game.
Mods introducing new content into the game.
Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies! Language en, ru, de,fi.
Mods introducing new content into the game.
All Science Packs will be free and enabled from start. May work with Science-Packs from some mods too.
Mods introducing new content into the game.
Adds 4 additional researches for logistic slots. Based on Tyrindors work.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two Advanced Artillery Remotes to the game. Artillery Cluster Remote finds nearby spawners and worms and lays down a carpet of artillery flares. Artillery Discovery Remote spawns flares in an arc to assist in discovering new chunks.
Mods introducing new content into the game.
PyPH recently changed ground boring recipes to use drilling fluid instead of lubricant. This mod reverts it back to lubricant for those who'd rather not set up drilling fluid production just to do ground boring of basic ores.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
The TAC lets you control trains behaviours, based on incoming signals
Mods introducing new content into the game.
Convert missing items in the area of a roboport in signals for logistic network.
Mods introducing new content into the game.