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Makes Exotic Industries steam inserters' fluid box have all four connections.
Small changes concerning balance, gameplay, or graphics.
A modified version of "Schall Recipe Scaling" with a much greater recipe multiplier limit. Also without the stack size limit on recipes. All credit goes to Schall for the original mod, I just changed some numbers.
Mods introducing new content into the game.
Makes the Cannon Turret magazines match the range of Krastorio2's Cannon Ammo
Small changes concerning balance, gameplay, or graphics.
Give an extra technologie with alien recipes for space exploration mod
Mods introducing new content into the game.
Enter the matrix with your own personal pod. Default key N. 0.0.2: Inserter-type allowed
Small changes concerning balance, gameplay, or graphics.
Orders the Industrial revolution 3 shortcuts after the vanilla shortcuts in the quick panel. The quick panel is used when playing with a controller/gamepad.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
还在嫌矿物不够,总是要开拓新的矿区吗?这个离谱的模组把所有矿物都变成了“鱼”,玩家可以通过将【“浮选”洞】放置在水上来将矿物们养殖,随后用机械臂钓起并解构为正常的矿物...要当心它们泛滥哦。 not enough minerals, always exploring new mining fields? This outrageous mod turns all minerals into "fish". Players can culture minerals by placing ["flotation" hole] in the water, then use a robotic arms to pick them up and convert them into normal minerals......Be careful of them overbreeding.
Mods introducing new content into the game.
Mods introducing new content into the game.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Swaps the tiles placed by (ie appearance of) angels concrete and vanilla concrete
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Work in progress mod, but in a playable state with vanilla. Replaces vanilla ore patches with real counterparts (recipes and such may not be balanced properly yet) Ore ratios are fetched from http://webmineral.com Full compatibility with other ore mods will be added in an later update
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Export Rich Text tags from Factorio to a JSON file and a sprite map for use with the Emoji Keyboard app.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Compatibility Patch for Industrial Revolution 3 and Cargo ships. Aims to update the recipes to better match the IR3 vibe and allow using IR3 fuel sources in the Cargo Ships.
Small changes concerning balance, gameplay, or graphics.
game print all actions to chat, to see linked game input If the tick is frozen via editor, or otherwise, messages will encounter the spam protection and not be printed. Probably.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds electric wagon with roboport and logistic wagon. With ElectricTrain and SpaceExploration support If you have ElectricTrains mod, then you need to put a base station from this mod and just use the wagon If there is no ElectricTrains mod, you need to put any fuel for the train in the wagon For the glory of pollution, of course!
Mods introducing new content into the game.