Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds crates that spawn into the world as you work, they provide random bonuses or give you some items. Some can give rare weapons and research technology for you as well.
Nauvis is long. An infinite stream of alternate Nauvis worlds and you can step through them.
Mods introducing new content into the game.
Adds configurable options to omnimatter, so far just adds option to make angels sorters useful again, and adds custom mminimum yield to infinte omnite
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple addon that adds a gui frame that shows the current % of your research. It also shows 'Estimated Time to Completion'
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Apply Space extension disabled recipe and technology change for bobs mod while waiting for original author to update his mod.
When starting a new game, adds 4 tin plates to main inventory. Allows one to create the lab to process further tin.
Small changes concerning balance, gameplay, or graphics.
Adds technologies for increasing operation, build, item drop, item pickup, loot pickup, and mine distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds higher tiers of solar panels and accumulators. Higher tiers have increased cost.
Mods introducing new content into the game.
Rail World preset with everything very rare but very big, except small enemy bases. Also no enemy expansion and slow time evolution.