Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Schrittzähler in Game! Bitte als erster Spieler am Anfang intro ablaufen lassen, danke. Multiplayer fähig :-) Schriftfarbe ändert sich im laufe der Anzahl der Schritte siehe Discussion reiter.
Tweak for AAI Loaders mod. Enables use of Factorio's native energy system and makes loaders powered electrically
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
This a fork of se-space-trains that has trains that don't weigh the same as 4509 elephants
Mods introducing new content into the game.
The helpful information directory and guide to the galaxy. Allows mods to put help and documentation pages in game. Default hotkey is I.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
HR Graphics for the Factorissimo factories of MagmaMcFry. Comes with Double HR option which enables graphics with even more resolution. They were created by scaling the originals up via AI. Works with original and notnotmelon fork.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
I love Mining Drones mod, but the original recipe looks too imbalanced: it requires nothing but raw iron! No need to place miners & belts almost for free, with even no electricity usage! This mod fixes the balance by: 1. Adding a technology needed to be researched before you can create mining drones and depot. 2. Making the recipe harder yet customizable with startup settings. DEPRECATED: Consider updating to Mining Drones 2.0 Remastered
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies.
Small changes concerning balance, gameplay, or graphics.
Additional configuration options for the Warehousing Mod, along with some research and recipe overrides
Small changes concerning balance, gameplay, or graphics.
Mix fuels together to get standardized fuel. Optionally, for more efficiency. Now with recipe compatibility for pyanodons. icons created by Freepik - Flaticon
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to highlight all belts and pipes connected to the selected one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change all technologies to take 1 sec for each pack, but it reqs more science packs
Small changes concerning balance, gameplay, or graphics.
Adds futuristic trains designed for Space exploration. These trains are faster and have more capacity, but are more expensive to build
Mods introducing new content into the game.
Calculates production/consumption rates of items, heat, electricity and so on by lassoing machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multi-language support for AAI mods. Locales included: Russian. Adding your locale welcomed in PM or GitHub.
Translations for other mods.