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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Highlight ore tiles when placing miners. This is useful when the outline of ore patches is covered by foliage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Kovarex Enrichment Process now only takes what it needs. It fills the centrifuge to 100% of the U-235 needed rather than loading in extra. In other words, Kovarex enrichment centrifuges will only take the exact amount of U-235, and leave the extra they create alone! Just remember to override your inserters stack limit to 1.
Small changes concerning balance, gameplay, or graphics.
Works with any chest. Customizable, plain. More fair market with players than "Black Market". Use cases: Multiplayer trading; bottomless storage; cross-surface transportation; AI trading using extensions; Quantum Resource Distribution ("Global Network") Has much better performance than previous version and "Memory Storage" mod and works with any mod. Less cheaty version: https://mods.factorio.com/mod/free-market
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Does remote driving feel too restricted? Enhanced Remote Vehicle Control lets you take full command of any vehicle—spidertrons and —as if you were inside. Craft, build, move items, fight, and manage inventories without restrictions, all from anywhere in the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Gives you an overview of your production rates NEW UI Scale NEW multiple views NEW integrated setting view, number of rows/columns, create/delete instance NEW Insert/Delete Rows
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Are you sick and tired of listening to the same old sound whenever your research completes? That's a problem that my mod aims to solve! Why not have Joe Swanson yelling "HEY BETER" at you every time you're done researching? Well now you can! Just add BETER Research Sound to your mods list today!
Small changes concerning balance, gameplay, or graphics.
Boosts lifetime of bots but gives them limited ammo, bots expire when ammo runs out
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build easy rocket parts with a lot of material and dump unused space science packs.
Small changes concerning balance, gameplay, or graphics.
Adds a side panel to keep track of the number of items launched in rocket payloads. Can be hidden with a button or a hotkey. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mid-game light artillery designed to fit into the vanilla style. Credit to Kizrak for the original mod, Factorio 1.1 version of the mod uses art provided by RaspberryPuppies.
Mods introducing new content into the game.
Cliff explosives are a little more violent, as befitting their nature as... explosives.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
By default its on construction robots, this moves it to military (configurable).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.