Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A better GUI for managing the research queue. Unlimited size, move technologies up and down, automatically add prerequisites, filter & search technologies, pause/unpause, estimated time to completion, and more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets personal construction bots save energy and time by building and deconstructing close things first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ore patch conversion through GUI. Adjustable resource base density on map generation. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The story tells, that the character lands on a alien planet. Why is there a human-friendly atmosphere with oxygen?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The quality-of-life mod you have always wanted (and honestly should be in the base game). Press ALT+Q to build whatever your cursor is hovering over. Press SHIFT+ALT+Q to build multiple.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes an issue between factorio extended plus and aai.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
If you stand still, the flashlight will automatically turn and shine on any entity you select on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple convenience mod for factorio to build multiple belts, walls or other supported tileable entities at once. Supported entities: - Belts - Walls - Turrets
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A free to make and easy to destroy placeholder item. It can be used to fill dead ends of belts and splitters to not waste other items. Perfect for people with OCD!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a futureproof todolist modification. It features multiple levels of subtasks, map location per task, reference panels and more! It has 100% force support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extended support for deadlock compressed stacking of processed fuel from the AAI-Industry mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically append coordinates to map markers/chart tags. Available in octant and cartesian systems.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Knight rider TV show (tm CBS/Stu phillips) opening theme when the player drives the car, Compatible with other car mods - now with K.I.T.T. greetings when you enter the car !
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Originally by Gotmachine. Updated for 1.1. When using the nightvision equipment, the color tone will stay the same as at sunset instead of changing into the hard on the eye desaturated one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Show % progress, ETA, 5-sec average rate, and unit count on the current research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.