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Streamline fuel management with this mod. It automatically monitors and dispatches trains to designated fuel stops when levels drop below set thresholds. Customizable settings ensure seamless integration into your factory logistics. Simplify fuel management and focus on optimization with this convenient automation tool.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds an infinite technology with no effect that takes all t4 science packs, used to test your base with SPM goals. Also adds a tech that takes *all* packs, for fun.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
Modpack with essential mods, and some vanilla plus features which enhances the core functionality.
Collections of mods with tweaks to make them work together.
Modpack with essential mods, these only include some enhancements style mods.
Collections of mods with tweaks to make them work together.
Turns off collision between the player and spidertron legs.
Small changes concerning balance, gameplay, or graphics.
* Entire Game Timer: reset at 'new game'. TODO: * Join Game Timer: reset at 'new game' or 'load game save'. * optional dependence: <Timer(map playtime)> by aithevulture
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Command and Recon Update 1.2 Vehicle (not only) equipment Should help vehicle specialization, Command and Reconaissance
Mods introducing new content into the game.
A medium combat tank, in the classical sense of it. Supposed to fit the other Xenos Oppression véhicules and infantry
Mods introducing new content into the game.
Mods introducing new content into the game.
Credit to flart for the original version, this version was modified to add coordinates and distance from set point display, for the True Nukes mod (to make sure the base is safe from a nuke's blast radius). Adds a movement speed to Stats GUI. Uses coordinates, therefore supports any movement of a player: power suit, vehicles, tiles bonus, on belts, mods, etc. Optionally shows max speed, and amount of energy in the inventory for Jetpack mod.
Mods introducing new content into the game.
A modpack with the specific versions of the mods for Brian's Self-building factory for angelbob (drive link: https://drive.google.com/drive/folders/1qo04UYDqENTtjrwOGbTLN5LFHE7SdjoT)
Collections of mods with tweaks to make them work together.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Mods introducing new content into the game.
Cyclic recipes (ie output one or more ingredients) make the stock pasting settings onto a filtered inserter behavior less than ideal
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A multipurpose aerial transport. In other words: a flying truck. With AAI, will refuel/rearm nearby AAI units. Comes in 4 versions: Hauler, Bomber, Special Operations and Gunship
Mods introducing new content into the game.
A medium combat tank armed with a dual turret-mounted heavy automatic cannons. Supposed to fit the other Xenos Oppression vehicules and infantry
Mods introducing new content into the game.