Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
You don't need fluids to mine, but you have to process the raw ore with it before you can use it.
Mods introducing new content into the game.
This mod adds Nuclear Artillery to your arsenal. These nukes also make craters! ( can be disabled in mod settings )
Mods introducing new content into the game.
Forces some waiting to recharge bots to look for new recharge locations when building additional roboports.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod keeps Blueprints away from your Inventory. Youll only be using the Library. Quickbar filters exempt. Originally written by mISSAO, I only updated it to current Factorio version.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Provides smelting recipes for the ores added with Dp77's FactorioPlus: Ores, but not only! This mod will add a new, more complex and dynamic way to play this game: many craftings for obtain my ores and their related things will be different from the vanilla game, also the vanilla tech three will be re-edited from the bottom for a better integration and some ores will require unique processings thought only for them. This mod is also compatible with Bob's ones and RSO.
Large total conversion mods.
Utilizes player mod settings to determine how much fuel or ammo is requested to fill burner type entities or turret type entities, respectively. Tries to utilize the best available option first. To disable an option, set it to 0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Proof of concept: New buildings have only one hit point; repair to start them
Small changes concerning balance, gameplay, or graphics.
Science isn't glowing fluid in flasks, it's research data stored on punch-cards, CDs, and denser media. Only the graphics of Science packs are changed.
Small changes concerning balance, gameplay, or graphics.
This mod adds buffer version of logistic warehouses. Based on Arch666Angel's warehouse addon.
Mods introducing new content into the game.
This mod adds a new way to refine ores with some new high-tech machines (like the mekanism processing in minecraft ) in order to duplicate, triplicate (x4 and x5 will be available soon ) your raw ores before smelt them in the furnaces.
Large total conversion mods.
This mod adds many new types of alloys, ordered by their prerequisites in "types": there'll be so many alloys that steel will be nothing compared to them. Also this mod adds new, powerful marks of the vanilla lab and lots of new science packs for research technologies like Automation 11 or Advanced Electronics 6 and entire new tech threes that needs only to be discovered. For allow you to play my mods in your modpacks, this mod is compatible with Bob's ones. For a better gameplay with this mod, see the bottom of this mod page.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large capacitors to allow quick battery equipment recharge for longer journeys.
Mods introducing new content into the game.
This mod adds 8 new tiers of solar panels and accumulators, based on my mods, very useful and powerful...but i challenge you to craft them. Fully compatible with bob power, with wich adds 6 new tiers.