Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Change steam turbine priority to primary (to keep steam engines from running)
Mods introducing new content into the game.
Supports any mod, has customizable loot, optional integration with "EasyAPI" mod to auto-collect coins. UPS-friendly+
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fire power, more more Fire Power ! Add some options for Artillery Shell
Mods introducing new content into the game.
Bring in music from Transport tycoon // Traz músicas do Transport tycoon. Transport Tycoon © 1994, 2013 31X Ltd. Created by Chris Sawyer. Transport Tycoon ® 31X Ltd. All rights reserved.
Mods introducing new content into the game.
Bring in music from OpenTTD // Traz músicas do OpenTTD The mod itself already does self-balancing so as not to replace the game's music and not just play the open TTD // O próprio mod já faz um auto balanceamento para não substituir a música do jogo e não ficar tocando apenas o open TTD Direitos autorais © 2005 OpenTTD
Mods introducing new content into the game.
Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.
Mods introducing new content into the game.
Makes all resources infinite. This mod is not under active development.
Mods introducing new content into the game.
Overpowered easy-to-use reactor that works on some sort of controlled antimatter annihilation
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
In case you are upset with other las turrets mods due to total imbalance, have a look at this one! ELT provides new grades and variants of laser turrets with smooth grow of distance, damage, health, energy consumption, recipe cost. In addition, there are startup settings to adjust! So, it will perfectly fit your gameplay experience, no matter what modded enemies you have ⚙️
Mods introducing new content into the game.
Adds sounds/tones & vocals from C&C RedAlert to play with programmable speakers.
Mods introducing new content into the game.
This mod adds a upgraded electric mining drill. It's twice as fast and offers one extra module slot, but creates twice the amount pollution. Consumes more electric energy and is expensive to craft.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.
Mods introducing new content into the game.
Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.
Mods introducing new content into the game.
This mod adds in recipes to create resources cheaply for testing purpose
Mods introducing new content into the game.