Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
A mod that reduces the cost of miniloaders to that of deadlock loaders, allowing you to start building your train network before red circuits.
Mods introducing new content into the game.
Adds a mining planner that allows you to mark ores to be mined directly as their stacked version.
Mods introducing new content into the game.
EN: Based on an idea from an user on my rail car mod. Adds streets and a street car. It isnt meant as an improvement for locomotives, but more of some alternative travelling method, especially for people that like to city build. Due to lack of graphics skill, this mod reuses factorio assets. DE: Basiert auf die Idee eines Benutzers für meine Rail Car mod. Fügt Straßen und ein Straßenauto hinzu, ist aber nicht als Ersatz für Züge gedacht. Es soll lediglich ne alternative Fortbewegungsmethode darstellen, die eventuell für City-Builder interessant sein könnte. Weil Ich keine eigenen Grafiken erstellen kann, benutze Ich Texturen von Factorio.
Mods introducing new content into the game.
Mods introducing new content into the game.
At starting, we can get some items from Player's Shipwreck. And, we skip first steps as few minutes.
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
EN: Just the car and tank on rails, totally broken, probably unbalanced. Currently the rail car still uses the original car sprite, planning to make it have appropriate wheels for rails. Doesn't include a working turret, as this requires some additional implementations, which I haven't added yet. If you want to support me on getting the turret working as a compound locomotive, you can join efforts on GitHub and/or GitLab. Alternatively, if you understand how compound locomotives are made, you might wanna create your own library mod for that, which i would welcome too! DE: Wie Auto und Panzer, jetzt aber auf Schienen! Total gestört und wahrscheinlich unbalanziert. Momentan benutzt das Schienen Auto leicht modifizierte Auto Sprites, Ich plane in einer späteren Veröffentlichung es vernüftige Räder für die Schienen zu geben. Die Geschütze funktionieren nicht, da es Implementierung benötigt, die Ich noch nicht programmiert habe. Du kannst auf GitHub und GitLab zum Projekt beitragen.
Mods introducing new content into the game.
The newest release now fixes the previously, by accident, not supported MK1 and MK2. EN: This mod adds compatibility with Krastorio 2 fuel for Schall armoured trains. DE: Diese Mod macht Krastorio 2 Treibstoff kompatibel mit Schall Armoured Trains.
Mods introducing new content into the game.
Adds 'du hast nachrang' / 'you have to give way' sounds to the programmable speaker.
Mods introducing new content into the game.
Allows you to 'borrow' items using a console command. Repaying loans can be done, but is optional.
Mods introducing new content into the game.
Automated late-game long-distance item transportation by launching chests using an artillery turret. How to use: 1) Place the mass driver turret. 2) Place a payload chest within one space of the turret. 3) Place an armature into the mass driver turret 4) Provide electricity to the turret, if required 5) Enter the coordinates into the targeting computer. 6) Provide a check mark to the targeting computer using a circuit network.
Mods introducing new content into the game.
Adds a van that looks like the Volkswagen Transporter. Choose between different styles like Ice Cream van, Electric van or Cargo van.
Mods introducing new content into the game.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the update by mk-fg to the original mod by Betep3akata.
Mods introducing new content into the game.
A free shortcut bar entry to teleport the player to anywhere on the map
Mods introducing new content into the game.
Adds a realistic neptunium, plutonium, thorium and radium processing and adds other things related to nuclear like bombs, ammo and more.
Mods introducing new content into the game.
Mods introducing new content into the game.
Extended support for deadlock compressed stacking of titanium from the FactorioExtended-Plus mod. Also includes stacking of default barrel fluids.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.