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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Compact 1x1 loader requiring electricity to run. There are options to enable or modify capabilities like stacking, disable power consumption, or recipe cost.
Mods introducing new content into the game.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
This is my vision of this mod. Original https://mods.factorio.com/mod/Load-Furn-2-SpaceAgeFix Only furnaces (as furnaces, not assembler), without belt and loaders
Mods introducing new content into the game.
Display LTN's Provided and Requested content for specific Network ID's as combinator output, 2.0 with surfaces support. Revival of content reader based on the works of Optera, integrating surface support based on fork from Kolobok12309, and 2.0 update from vinnizp
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution.
Small changes concerning balance, gameplay, or graphics.
Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
My response to Daniplay5020's CCC and CCCC. Replaces all in-game names with a bunch of randomly coloured Cs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible). Use version > 0.0.5 (work)
Mods introducing new content into the game.
Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).
Large total conversion mods.
Use nutrients to replenish the freshness of Gleba's science pack. But be careful! If the nutrients are too spoiled, they may degrade the freshness instead!
Small changes concerning balance, gameplay, or graphics.
This pY Cranes inserter mod is aimed at both saving UPS and providing 100% faithful to pyanodons overhaul balancing experience. Cranes' hand size, power draw, speed, recipes, unlock time, etc, are all set to be as if you were using 3 or 6 normal inserters in their place, offering absolutely no cheaty gameplay advantages.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting within vision range, including radars, using a remote. Both methods require power proportional to the distance traveled. Also includes optional telelogistics technology which transfers items from a Teleprovider chest to a selected Beacon (hit R on the chest to set it). Original by Apriori, updated to 0.17+ by Silari.
Mods introducing new content into the game.
Mods introducing new content into the game.
Additional Tiers of Electric Mining Drills and Big Mining Drills
Mods introducing new content into the game.