Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Manipulate your signals just like a PLC Still WIP so please, if anything goes wrong please lodge a discussion or head to github and put in an issue V 2.0.0 has major re-write and fixes. Current saves will have the units migrated to the new format and will have the unit programs stopped, please check the programs and restart them. If there is an issue with your save I would love to hear from you to fix the problem
Mods introducing new content into the game.
1. craft entity immediately. 2. build ghost entity immediately. 3. destroy marked entity immediately.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in 15 new colours with lamp support and gives Black and Grey signals lamp colours
Small changes concerning balance, gameplay, or graphics.
Adds nixie tubes, for displaying values from a connected circuit network. Adds a three digit version of the nixie tubes.
Mods introducing new content into the game.
When traveling between solar systems this mod automatically manages slingshotting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Check what your circuits are up to, by showing wire signals over programmable speakers
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
An arithmetic combinator that performs stack size multiplication/division/rounding on item signals. Features signal inversion and output display, compatible with Picker Dollies and Nullius.
Mods introducing new content into the game.
Provides a less-laggy interface for reactors to connect to the circuit network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
It's a scenario that plays Bad Apple. What did you expect? Original video: https://www.youtube.com/watch?v=FtutLA63Cp8
Alt + Middle click on entities to open multiple circuit condition GUIs at the same time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a filter combinator, which lets you filter any number of signals from the input. Does not alter the signal level and is valid for every signal level. Implemented in terms of circuitry rather than on_tick for performance. 3 ticks of delay between input and output. Compatible with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator that can be interacted with to generate a json blob of the current circuit state
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reconnects external wires when placing blueprints made from the cut tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A simple factorio mod inspired by SpaceBlock. Contains void resources duplication recipes, linked chests, low-tier power generator and a little piece of magic. Rich items descriptions in EN and RU
Mods introducing new content into the game.