Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tints the spaceship and crash site debris to match the player's color.
Small changes concerning balance, gameplay, or graphics.
The game normally draws ore patches in map view with a checkerboard pattern. This mod changes that so that they are a solid color.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
This MOD introduces a system to extract and process natural pigments from resources such as red soil, yellow soil, red rust, and charcoal. It features two tiers of Hue Mills (manual and electric) for processing pigments and a Coloring Assembling Machine for applying pigments. The MOD integrates with fluid handling for advanced pigment processing, making it a comprehensive solution for in-game coloring mechanics.
Mods introducing new content into the game.
Edit from Warnone's AdvancedBelts. Slightly changes belt speeds and colors. Mod added advanced belts, splitters and undergrounds belts. Has support for loaders from other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks the color of the existing painted refined concrete to be more of my liking and add 12 more painted concrete variants.
Small changes concerning balance, gameplay, or graphics.
Streamlines a lot of combinator mods, by having them be interchangable, share the technologies they come from, and by giving them colorcoded and simular sprites and icons.
Small changes concerning balance, gameplay, or graphics.
Reskins items, entities, and technologies within Angel's mods to add tier colors and icon labeling. Features high-res icons and updated models, lighting and sprites, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod changes the color of turret range indicators to be clearly visible.
Small changes concerning balance, gameplay, or graphics.
This mod replaces your character with a female version of the engineer, Gear Girl! Contains a fully animated character with all 3 levels of armor and custom color masks. This is an updated version of the old Gear Girl Character mod to allow better compatibility with other mods that make changes to the character (reach, flashlight, etc) and with character selector mods, like miniMAXIme.
Small changes concerning balance, gameplay, or graphics.
Visualize the layout and contents of pipe networks. Press H to draw the selected entity's fluid systems. Press Shift + H to draw all visible fluid systems. Press Alt + H to automatically visualize systems on mouse-over. Press Control + H to toggle between color-by-fluid and color-by-system. This mod will not be updated to Factorio 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
16 new High Contrast Modular Lamps with an icon indicator. You can put the color you want like small lamp. Wire conection extended to 64.
Mods introducing new content into the game.
Unlimited Power give you the options to create new ____ with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. ___ have allways the same color on every startup
Mods introducing new content into the game.
Unlimited Belts give you the options to create new Electric Mining Drill and Pumpjack with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. Electric Mining Drill and Pumpjack have allways the same color on every startup
Mods introducing new content into the game.
Unlimited Belts give you the options to create new belts splitters and underground belts with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. belts have allways the same color on every startup
Mods introducing new content into the game.