Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Fixes bots deconstructing and constructing entities when ghosts are placed on top of entities marked for deconstruction.
Mods introducing new content into the game.
Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Mods introducing new content into the game.
Build your factory as a Spidertron from the start! Instead of unlocking better weapons and armor, unlock upgrades to yourself.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod that adds animated trains ot factorio. This mod may increase vram usage and loading times slightily and decrease performance. This Mod is currentily in a beta state so bugs, balance problems etc. are possible. Feel free to give feedback
Mods introducing new content into the game.
Adds technology for different recipes to convert fluids to items and to convert them back. In addition, some fluids can be transformed into other fluids in this way. Furthermore, recipe variants for all products can be added, to replace fluid ingredients with solidified fluids. Various aspects like recipe availability and stack size are configurable.
Mods introducing new content into the game.
Adjusts the amounts stack-sizes of items and results of items in furnaces.
Mods introducing new content into the game.
Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Mods introducing new content into the game.
Get infinite raw resources from bees. Breed and use genetic mutation to create massive insect swarms. Production lines start from honey larvae, and slowly become ores. The mod is designed to be very dynamic, and it will search for all ores in your mod list. Graphics from kaueNP
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an additional recipe to make rails from stone bricks, rather than raw stone.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the Dead Tree Selector item which allows you to mark for deconstruction only totally dead trees (that not consume a pollution) from the map. Based from fork of Tree Eraser mod by No0Vad
Mods introducing new content into the game.
Display LTN's Provider and Requester contents for specific Network ID's as combinator output.
Mods introducing new content into the game.
Adds neptunium, plutonium, thorium and radium processing. (Maintained by Scrapper_101)
Mods introducing new content into the game.
Mods introducing new content into the game.
Material Expensive, balanced, oil-free, tech-early logistic and construction robots. #robots #logistics #early-game #resource-intensive #construction-robots #roboport
Mods introducing new content into the game.