Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Use the new Black Fluid Tank Wagon that gives you more space.
Mods introducing new content into the game.
A Roboport that stays floating on your factory. It does not take up space from your factory.
Mods introducing new content into the game.
Mods introducing new content into the game.
Combinators that can be executed "step by step", for debugging purposes. Can convert normal/SBS networks with upgrade planner.
Mods introducing new content into the game.
The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx.
Large total conversion mods.
Gives extra control to tweak biter spawning, quantity and movement beyond standard map settings
Mods introducing new content into the game.
Automagically colors stations based on the trains' colors.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production.
Mods introducing new content into the game.
Mods introducing new content into the game.
Ever wondered how far your trains have travelled? Now you can see in real time!
Small changes concerning balance, gameplay, or graphics.
Flying robots charge in roboports are really fast (balance is not changed)
Small changes concerning balance, gameplay, or graphics.
adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Some adjustments to Spidertron on top of Krastorio 2's changes.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances Pyanodons Raw Ores to have more noticeable productivity gains for each technology tier. This makes the game easier... Sorry?
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.