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Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!
Large total conversion mods.
Wrapper modpack with a few electric pole changes for clusterio host testing purposes.
Collections of mods with tweaks to make them work together.
"The law of conservation of mass states that mass can neither be created nor destroyed - only converted from one form of mass to another." - Abraham Lincoln Rebalance of vanilla so stuff out = stuff in. Makes factories significantly smaller. Great for people who don't like to scale up.
Small changes concerning balance, gameplay, or graphics.
Adds functionality to prime blueprints with ingredients based on recipe, using game data.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new versions of Rocket fuel recipes from K2 and SE, that produce the liquid version directly, because what's the point of wasting that iron, if you are going to make it into liquid anyway... ! IMPORTANT ! This mod removes productivity on the Liquid -> Solid recipe. This causes productivity modules to disappear from refineries with that recipe selected.
Small changes concerning balance, gameplay, or graphics.
Makes all factory buildings cheaper by a configurable factor! (default is 10x)
Small changes concerning balance, gameplay, or graphics.
Sorts out some items to make searching for them easier. Primarly made with Space Exploration and Krastorio 2 in mind. Now with adjustable inventory width!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Transmit signals over unlimited distances, instead of running wires between outposts. Available cheap and early-game. Re-skin of AAI Signal Transmission plus tweaks.
Mods introducing new content into the game.
Changes the console message to a more pleasant double beep :)
Mods introducing new content into the game.
Makes it hard to move around without shooting, shooting however give massive speed boost. Higher tier weapons give higher speed boost.
Scenarios, maps, and puzzles.
Tweaks the color of the existing painted refined concrete to be more of my liking and add 12 more painted concrete variants.
Small changes concerning balance, gameplay, or graphics.
Like landfill but for space. Adds a recipe to turn iron and copper bars and landfill into usable space terrain
Small changes concerning balance, gameplay, or graphics.
Simple mod that adds a recipe to the Krastorio2 Electrolyzer to evaporate mineral water in return for mineral salts. 100 Mineral water can be converted to 1 mineral salt (stacking to 50 each). Combining in a chemical lab with 100 water provides 99 Mineral water back.
Mods introducing new content into the game.
Makes it possible to progress through early game K2 in the Gridtorio scenario.
Collections of mods with tweaks to make them work together.
Craft liquid rocket fuel directly, bypassing vanilla rocket fuel stage. SE+K2
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds letter labels to logistics containers. Adds tiny (1,2,3 stack) passive provider and storage chests. Adds containers with priority labels based on the containers and storage tanks in other installed mods..
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.