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Simplifies production of catalogues, making every advanced catalogue craftable from previous one. Everything is configurable even number of catalogues per tier, default is 10, meaning extended catalogues cost 1k of basic catalogues
Small changes concerning balance, gameplay, or graphics.
What do you get when you attach 1 flamethrowers to a mini train wagon? A mini flamethrower wagon of course! Based on the mod flamethrower-wagon by fgardt.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Distributes the Gridtorio scenario by sOvr9000. You start in a single chunk with iron [item=iron-ore], coal [item=coal], stone [item=stone], and a market [entity=market]. You must sell some basic items for coins [item=coin], and then use those coins to expand to other chunks. Automate trading with markets, capture ruins of enemy bases, and discover how the world changes as you venture farther out.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds some intermediates and is intented to be played with my other mods. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
It is now possible to research laboratory speed infinitely,And strengthened the numerical value (added a zero)
Small changes concerning balance, gameplay, or graphics.
Disables the flashing screen and chat notifications when taking damage.
Mods introducing new content into the game.
Over time, every building slowly takes damage from the rough nauvitian atmosphere, requiring constant maintenance. Default is 15 damage every 15000 ticks
Small changes concerning balance, gameplay, or graphics.
Tower Defense Scenario, Beta Version. Author: blueblue (aka unique_2 on the mod portal). This mod updated by ZwerOxotnik Supported localizations: 🇬🇧, 🇷🇺
Scenarios, maps, and puzzles.
Clusterio and Subspace Storage buildings are allowed in space in Space Exploration with this mod.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Test pack with lots of resources and surfaces to test clusterio networked factorio instances locally. Currently requires use of infinity chests and the like to set up production chains and sidestep incompatibilities or missing technologies and the like.
Collections of mods with tweaks to make them work together.
Adds a Mk2 Nuclear Locomotive as well as fusion locomotives and antimatter locomotives.
Mods introducing new content into the game.
when playing with the required mods - disable various useless recipes at the start and unlock them with research later on - disables carbon fuel from atomic overhaul if playing with bz carbon - fix uranium-fuel-cell fuel-value when playing with Krastorio and Atomic Overhaul (8GJ intendet 50 GJ bugged)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.