Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
いくつかのMODを日本語化します。 We translate some mods into Japanese. Translation MOD list:Air filtering/Air Filtering Advanced/Auto Deconstruct/Auto Research/Automatic Train Painter/Belt sorter/Big Fluid Wagon//Bio Industries/Bluebuild/Colonists/Crafting Speed Research/Deadlock's Stacking Beltboxes & Compact Loaders/Deadlock Experimental Stacking/Double Cargo Wagon/Electric Train/Automatic Train Fuel Stop/Modular Chests/Loader Redux/LTN - Logistic Train Network/LTN Combinator/LTN Tracker/Miniloader/Personal Transformer/Power Armor MK3/Pump Filter/Pressurized fluids/Bulk Rail Loader/Reverse Factory/Robot Charging Station 1x1/Storage Tank Mk2/Text Plates/tosts-Train-Chests/TrueSmartSplitter/Ultimate Belts/Warehousing Mod/Waterfill
Small changes concerning balance, gameplay, or graphics.
This mod increases the base bot speed and load size so it is no so tedious to wait for them to build stuff.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes all resource deposits infinite through keeping them from dropping below 1000 units.
Do you like puzzles? Then try solving this one. Adds an alternate way to create science packs.
This mod fixes recipies using Ferric Chloric fluid when using Angel's and Bob's Electronics. When Bob's Metals, Chemicals and Intermediates is NOT loaded.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get your Factorio mind ready as you begin to use a bunch of new materials, including, sand, glass, and geodes! Learn about new materials as you begin to unearth knowledge about long lost materials from Earth.
Mods introducing new content into the game.
Mods introducing new content into the game.
atan2 noise expression, usable with (x,y) or other noise-expression variables. Examples in data.lua
This mod modifies Industrial Revolution's infinite mining research cost to be linear rather than exponential.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Settle your island and grow your settlement. A total conversion mod for Factorio.
Large total conversion mods.
Ammo stack sizes increased. Mags have more rounds in them. Magazine recipes yield less mags to compensate.
Adds more circuit symbols that allow you to better label your inputs and outputs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
turns the player into a biter. thats all at this time. not meant to be used for a real play thru
This mod renames all the burner logistics items to be the poverty items they truly are.