Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
For private server Displays a high performance 100x100 city block grid with 25 block ticks and alt mode and per-player view support. Suitable for absolute grid aligned city block builds such as used by Nilaus. Also move spawn location and spawn location indicators on ground and chart.
Small changes concerning balance, gameplay, or graphics.
Cargo rockets launching from space zones may also be fueled with ion stream.
Small changes concerning balance, gameplay, or graphics.
Modpack for a SE+K2+248K+BZores playthrough. I did not make any of the mods I created this to make the items in the menus placed in a more sensible order
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Space Exploration compat to eightIQengineer's update to HJ's Caramelldansen Lab. 'Makes labs a bit more... caramel'
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Attach a 'sticker' label to a vehicle. Through integration, labels can be added to locomotives or cargo-wagons randomly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds upgraded, overpowered cliff explosives which remove all cliffs from the map (joke mod).
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Cargo rockets using over X amount of fuel are only allowed to be launched by hand.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins the Krastorio 2 loaders to match Factorio underground belts. Supports Krastorio 2 with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
A modpack for a friend. You are welcome to play with it, of course.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance. I'll take this down if and when the fix is integrated into the main mod.
Mods introducing new content into the game.
[Solar research gated] A mod with many features where you can make a Mobile Factory, build you base inside and travel around the world. The mod contain a way to transfer items via the Circuit Network, some nice way to mine Ore or extract Fluid, many new chemical elements, Data Storage of Items, and many more ...
Large total conversion mods.
This mode is an overhaul of world display mechanics. The goal is to give more control and make it more productive. It defines two views: 'Character' and 'Remote'. One may switch between them and toggle their internal view modes with separate bindings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.