Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds simple non-rail entities shaped like the new Space Age / Factorio 2.0 rails.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Spidertron - [E]xtra [T]weaks & [C]apabilities adds utilities for the spidertron like a docking port, a launcher, spidertron automation and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Generates an Item Vault at the start of the game where starting items can be selected based on the specified settings values. Note: This is designed to give a jump start of selected items (regardless of mods installed), once the item vault window is closed it can never be opened again.
Small changes concerning balance, gameplay, or graphics.
Increase the capacity of Accumulators by 68% for easy 1:2 solar panel ratio.
Mods introducing new content into the game.
This modpack is a curated list of mods that I use to alter the gameplay of Factorio. Several of the more gameplay altering mods are listed as optional dependencies. This modpack introduces a couple of changes to the default configuration of the included mods. See the GitHub repo's README.md for detailed information.
Collections of mods with tweaks to make them work together.
This mod is a curated list of quality-of-life improving mods. I use this as a convenience for me to include all my favorites in one place, rather than having to add all of them into my game. This modpack introduces a couple of changes to the default configuration of the included mods. See the GitHub repo's README.md for detailed information.
Collections of mods with tweaks to make them work together.
A vanilla-ish overhaul focused on rocket industry. (WIP, playtest if u want)
Collections of mods with tweaks to make them work together.
Extended options for spawning biter bases.
Mods introducing new content into the game.
Adds technologies that unlock recipes with increased input and output. This helps UPS save money by reducing the number of machines. Popular mods will be supported.
Mods introducing new content into the game.
Adds an item with inventory to store important things in, and makes sure you don't lose it easily.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds an Advanced Artillery Remote to the game that finds nearby spawners and worms and lays down an optimized set of artillery flares.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
A companion mod to UPS-intensive warehouses. Makes them more friendly to inserter logic. Desinged as a more "vanilla" alternative to Memory Storage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
JBOD in space modpack which is very nearly the same as KOCMOHABT's modpack as a 'jumping off' point, and to work around auto-dependency sync issues.
Collections of mods with tweaks to make them work together.