Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Translations for other mods.
This mod allows the player to travel through pipes. Only above-ground pipes connected to one other pipe are valid entry and exit points.
Small changes concerning balance, gameplay, or graphics.
Adjustments to Rampant Arsenal's nuclear tank's fuel
Small changes concerning balance, gameplay, or graphics.
Biter evolution factor is set by progress through the research tree.
Small changes concerning balance, gameplay, or graphics.
Adds switchable safe commands. Available commands: /kit /killme Feel free to suggest other commands. Help with translations: https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
Adds a startup setting to change the Factorio font. Includes Comic Sans, Papyrus, Times New Roman, Helvetica, Wingdings, and many more.
Translations for other mods.
It does nothing by itself, it's just a dependency of some Quality of Life mods I use every run, so I created this mod to make it easy to install everytime. Access the modportal for full-list of mods: https://mods.factorio.com/mod/OpusBasicQoLMods Have fun!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
1.1.80 version 已修改好了1.1.80版本崩溃的Bug. I have fixed the Bug of version 1.1.80 Locales: English 中文 한글 More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Mods introducing new content into the game.
Custom menu maps for seablock including an initial 'test' map to be used as confirmation that the pack has been installed properly.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds a method to turn raw materials into a substantial amount of energy and vice-versa. No mod support at the minute.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Rebalance various stargate recipes, three types of stargates from stargate mode and K2 planetery teleporter, according to its functionalites. The original SE force the tech-tree of any kinds of teleportation recipes after DSS4 but this mod makes teleportation and stargates starting from DSS2 to DSS4 while better one opened at higher technology.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces a keybind sorely for toggling the minimap (Control M by default).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.