Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Change and allow to customize nuclear fuel stack, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Do you have a factory held together with scrap, nails, and sheer willpower alone? Do you skoff at the idea of MATH or the concept of a BUS? Well then I have the mod for you! Old mekboy here has crash landed and needs your help to find his way back to his warboss! Replaced default character with Ork Mekboy from the 40k universe.
Small changes concerning balance, gameplay, or graphics.
Infinite Ressource will be destroy instead of yielding it's minimun output
Small changes concerning balance, gameplay, or graphics.
Physical projectile damage technology improve artillery shells damage same value as canon shell
Small changes concerning balance, gameplay, or graphics.
Now you can uncraft & recycle items into science packs! Provides a lab that performs reverse-engineering research converting items into science packs considering their worth. Sometimes it can unlock related technology research! Useful with mods where you can find, loot advanced items, or just in case you wanna get rid of old stuff. Recipes and science packs from any other mods are supported.
Mods introducing new content into the game.
Provides the player with a long/far reach for complete access to items, ores and trees across the entire visible play area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an electric pump to the game. It requires energy but pumps water from underground.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Material Expensive, balanced, oil-free, tech-early logistic and construction robots. #robots #logistics #early-game #resource-intensive #construction-robots #roboport
Mods introducing new content into the game.
This mod will add more hearts with different colors for the virtual signals so you can use them in names or circuit logic <3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides some starting items for Slim-Inserter + Smart-Link-Chest mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a demolisher dies, in addition to the mineable contents of its remains, most tiles below it will convert to slow walkable ground, including filling lava.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Reverse entire segments of belt. Works with belt stacking and quality items.
Mods introducing new content into the game.
Speeds up space platform foundation build animations x100 times. Makes space platform building significantly faster in some cases.
Small changes concerning balance, gameplay, or graphics.
The mod helps mod developers find out which prototype belongs to a certain thing and its name in the code. Replaces all locales to [prototype: name] format.
Mods introducing new content into the game.
Show available modules from the logistics network you are currently watching and quickly get a ghost of the desired module.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.