Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.
Explore, build, mine, automate and kill as a Wickerbeast.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
팩토리오 1.0 버전에서 만든 바닐라 시나리오. 모드 불필요. 호스트는 헤드리스 서버(headless server, 전용 서버, dedicated server)에서 실행하는 것을 권장합니다. 주기적인 맵 저장은 불필요합니다. 플레이어를 관리할 필요가 없습니다. 완벽하게 방치해도 좋습니다. 클라이언트에서 직접 호스트를 할 수도 있지만 호스트가 플레이에 개입한다면 핑 문제로 불공정성을 야기할 수 있습니다. Vanilla scenario made for base 1.0. No mod required. Using headless server for hosting is recommended. Periodic saving is unnecessary. No need to manage players. It's okay to leave it running it without care. You can host this from your client but it's unfair if you...
Scenarios, maps, and puzzles.
Reduces the ingredient cost of AAI Loader recipes by a configurable factor (10x by default).
Mods introducing new content into the game.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Custom space platform podracing scenario made for JD Plays a while back. Heavily hard coded and no documentation for anything, not really playable.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Allows receiving free samples of the items in each of the unlocked recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds hotkey and shortcut to show other player's cursors on the map (or players themselves if they don't hover of anything).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes smelting recipes always require only 1 item, but sets probability accordingly. Balance unchanged, but now you can use one smelter to smelt any ore or iron plates at once. You might ask 'Why can't I do it without this mod? Well, suppose you have a mixed belt full of iron ore and iron plates, an inserter puts 3 plates into furnace and than comes some ore, so all stucks. This mod fixes just that.'
Mods introducing new content into the game.
A early bot start with basic modular armour, roboport, a few bots, and equipment to power them, also makes logistic research available earlier or cheaper frames and/or logistics (now with a options switch).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.
Mod that adds more signal color, stolen from devilwarrior's depreciated mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 5 new base qualities, 1 new tech, and an option for nearly unlimited extra quality levels to the game! Recommended to use with Configurable Qualities (https://mods.factorio.com/mod/Configurable-Qualities)
Mods introducing new content into the game.
The player yells the scream of Yoda from Lego Star Wars upon death.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An updated version of Pankeko's GLORIOUS mod to work with factorio 2.0. Default stack size increased to 50, but can be increased to your hearts desire for those who want to truly achieve greatness in a world of pointless automation of more trivial things like 'science'.
Mods introducing new content into the game.