Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Lets you choose custom colors for the items formerly known as red and green wires. Now with electric wire coloring support.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a shortcut (Alt-W) for giving free wires, repeat presses cycle between wire types. Adds nicer looking wire shortcuts than vanilla.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Advanced Fluid Handling recipes are too complicated. Reduce intermediates, use normal pipes.
Mods introducing new content into the game.
Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.
Scenarios, maps, and puzzles.
Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything! By default, it's enabled for: logistic items (belts, inserters, chests, rails, robots, pipes), solar panels, accumulators, satellites, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A fork of the warehouse mod that only provides basic warehouses that are placeable in space
Mods introducing new content into the game.
Single slot containers, designed for mods that consider storage size (Like space exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Modifies damage, fire rate, and magazine size of Tesla weapons released in Patch 2.0.
Small changes concerning balance, gameplay, or graphics.
Train acceleration now depends on the loaded items. Makes use of built-in game object weights to impact train speed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.