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Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a recipe to craft Bob's basic circuit board from iron plates and copper cables - just like vanilla.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Concept is to move uses of the oil byproduct fluids around so the system is less demanding on petroleum gas and gives outlets for everything else.
Mods introducing new content into the game.
Space Exploration friendly version. A single smelter that is equivalent to 405 smelters (configurable 25-2000). Size is intended to scale with the footprint of the underlying build that this replaces. Currently uses vanilla beacon behavior for the maths.
Mods introducing new content into the game.
7 micro furnace that can cook an entire belt by itself (this is a fork original in description)
Mods introducing new content into the game.
Shit-post borderline cheating assembler machine with elite variant. Not to be taken seriously. Alien make kill > meat > rubbed meat > Ainsley > more meat > Ainsley Supreme
Mods introducing new content into the game.
Mods introducing new content into the game.
Use this with Angel's Smelting to re-enable the smelting of basic vanilla/bob ores (iron, copper, tin and lead) in the furnace, as well as Kovarex Enrichment Process.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.
Mods introducing new content into the game.
A single smelter (and centrifuge) that is equivalent to 405 smelters. For saving UPS. Important: Check Changelog before upgrading to 1.100.1!
Mods introducing new content into the game.
Science to liquid, liquid to mats and much more thanks to mysterious Element 84! Check ModPortal link for more info. All in early stage, things will change over time.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod Mash Splinter for Ore Refinement, Refines ores which in turn increase productivity of plates and bricks.
Mods introducing new content into the game.
Mod Mash Splinter for Assembling Machines, includes 2 higher tiers and two burner
Mods introducing new content into the game.
This mod adds another centrifuge recipe for uranium processing to remove the randomness factor without changing the vanilla balance of time, inputs and outputs. It requires 1400 uranium ore with a processing time of 1680 seconds. When finished it always outputs 1 x U235 and 139 x U238
Mods introducing new content into the game.
Have you ever seen that recipe in SE where you crash trains and there's no animation for it? Well, there is now - and a whole new facility to do it in.
Mods introducing new content into the game.