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Heavily trafficked tiles will degrade into packed dirt, forming pathways and tracks. This mod is a fork of Dirt Paths and Desire Paths, bringing all of Desire Path's features into the updated Dirt Paths code as well as adding some new features and fixing some bugs. Compatible with Factorio 2.0, Space Age, Aircraft Realism, and Alien Biomes.
Small changes concerning balance, gameplay, or graphics.
Scrap recycles into every recipe you currently have unlocked. Items that have a chance of loss give scrap instead. No ores, no trees, no rocks, just a recycler and your wits. Good luck!
Large total conversion mods.
Randomizes every aspect of the game, including recipes, technologies, machines, and more. Download for the ultimate randomization experience that will force you to think in new ways!
Large total conversion mods.
Replace uranium ore, items, and products with Mikunium counterparts. Created to compliment the Hatsune Enrichment Process mod. Forked to use color masking instead of texture replacement for the centrifuge. Use either the tintable-centrifuges mod or any other mod that adds a color mask like PlanetsLib or Space Exploration, but not more than one to prevent conflicts.
Small changes concerning balance, gameplay, or graphics.
Fixes the "recipe clutter" by unlocking fluid barreling only when you actually have the fluid. Perfect for a cleaner crafting menu and a smoother learning curve for new players. **Works with modded fluids**.
Small changes concerning balance, gameplay, or graphics.
Player mod for my other music mods that adds songs to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows fast-replacing and upgrading with the upgrade planner combinators of any type. You can replace deciders with arithmetics without having to re-wire them. Supports modded combinators.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
LiveSplit-style in-game speedrun timer with milestone tracking. Draggable, collapsible GUI showing real-time splits for research, rocket launch, planet arrivals, and Space Age completion.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the 3 tracks from the Funker S Thompson Bandcamp page as in-game music. These tracks were used as background music during the 2016-2017 Yogscast Factorio livestreams, as they were created by the employee who managed the stream. For me, I've watched those streams so many times that it just doesn't feel like Factorio without these tracks, or the Knights of Neon tracks those streams also used.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a burner inserter variant that runs on nutrients instead of standard fuel.
Mods introducing new content into the game.
Press G while holding a blueprint (or after using copy/cut) to swap all rails between ground/elevated layers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes the distances between planets to be more realistic and makes changes to thrusters, asteroid spawns, turrets and ammo to accommodate.
Small changes concerning balance, gameplay, or graphics.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
Calculates the flight time for space platforms. Use command /ftc to open.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.