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Automatically mine and builds ghost and fill requests when pipette is used
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds recipes to uncraft all types of logistic chests, gives back the original crafting components used. Also supports AAI Containers & Warehouses by Earendel
Small changes concerning balance, gameplay, or graphics.
Calculates maximum consumption/production rates of assemblers, plants, etc. Current version 200.0.49 supports Space Age but NOT anything to do with Quality - that's on the way. Also, idle Recyclers present 0.0 for each product quantity. Active recyclers are ok.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tools to debug combinator contraptions. Pause and simulate each step individually.
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the logistic and construction bots by replacing their graphic with an entirely transparent one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Adds a custom Electric Mining Drill for which mining speed, area size and module slots can be configured. Energy use, pollution rate - and optionally recipe ingredient cost - scale with mining speed to somewhat preserve game balance. Has support for custom ore categories.
Mods introducing new content into the game.
Do you want a new challenge? Try out this mod. It overhauls the normal ore spawn of the game and puts ore everywhere. Be careful though, you can only place miners onto the ore!
Mods introducing new content into the game.
Changes the inbuilt loader prototype to be able to stack items on belts (Up to 4) and have a per lane filter. This does not add any loaders to the game, you must use another mod for that such as AAI Loaders.
Small changes concerning balance, gameplay, or graphics.
Quickly move items between inventory entities, chests, trains, etc. Cutting your own inventory out of the process.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you have self-esteem? Not anymore. This mod restores the cost of rockets in Space Age to the vanilla price.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the power requirements for combinators and programmable speaker
Small changes concerning balance, gameplay, or graphics.
Adds 2 more roboports with increased charging slots, robot slots and range.
Small changes concerning balance, gameplay, or graphics.
Adds coordinates of a player and distance from the point, specified in the settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the game's light settings with LUTs. Nights feel darker but have higher contrast. The character has a wider flashlight cone. Nightvision does not desaturate everything. A standalone version of the lighting changes from AAI Industry.
Small changes concerning balance, gameplay, or graphics.
Forked! Small buff to tank to double health and increase energy per hit to avoid getting stuck on rocks at low speed.
Small changes concerning balance, gameplay, or graphics.
This mod replaces your character with a female version of the engineer, Gear Girl! Original by SleepyEngi, updated for Factorio 2.0.
Small changes concerning balance, gameplay, or graphics.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.