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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dynamically modifies your movement speed, so that you can walk long stretches more quickly, without sacrificing maneuverability in your factory. Fully customizable with settings!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. >33 translations
Small changes concerning balance, gameplay, or graphics.
Adds sounds/tones & vocals from C&C RedAlert to play with programmable speakers.
Mods introducing new content into the game.
Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a upgraded electric mining drill. It's twice as fast and offers one extra module slot, but creates twice the amount pollution. Consumes more electric energy and is expensive to craft.
Mods introducing new content into the game.
Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.
Mods introducing new content into the game.
Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.
Mods introducing new content into the game.
Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.
Small changes concerning balance, gameplay, or graphics.
This mod adds in recipes to create resources cheaply for testing purpose
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions
Small changes concerning balance, gameplay, or graphics.
Updated version of a 0.17 mod by Emmote. Unlocks multiple tiers of Worker Robot Speed. For use with other Bot Start mods. New feature: A setting to adjust the number of tiers unlocked to your liking.
Small changes concerning balance, gameplay, or graphics.
This mod allows headless server owners to keep their bases protected and producing items whilst there are no players online by pausing biter AI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.