Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Allows to color default factorio lamps through circuit network signals R, G, B of level 2-255 each. This allows for pretty much all colors you would ever want. Limitation: Lamp should be always off via circuit condition.
Small changes concerning balance, gameplay, or graphics.
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small tweak to rocketsilos to allow for perfekt 1K SPM with only one silo, by adjusting its crafting speed up by 10%
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to set the minimum and normal values of crude-oil through mod settings.
Small changes concerning balance, gameplay, or graphics.
Reduces the intensity of graphical effects emitted by dying enemies, which may improve FPS during intense combat.
Small changes concerning balance, gameplay, or graphics.
Adds infinite technologies for all science packs (even modded) that do nothing, but may used for testing lab setup or some challenges.
Small changes concerning balance, gameplay, or graphics.
Collection of multiple fixes and adjustments for things of multiple mods. Currently available: AAI Industry Mod: Set cable length of Small iron electric pole to Small wood electric pole length. Cargoships Mod: Set cable length of floating electric pole to Big electric pole length.
Small changes concerning balance, gameplay, or graphics.
This is built on top of Calm your Alerts! https://mods.factorio.com/mod/calm-your-alerts, and adds filtering for entities and priority alerts for other entities. Some portions of the logo are used from https://fonts.google.com/icons and its license can be found here https://www.apache.org/licenses/LICENSE-2.0.html
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fork of "Building Time" by Klonan. Adds single setting to control speed of construction. Might get discontinued.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the ShockTurret to use the art from RP Plasma Turret 1
Small changes concerning balance, gameplay, or graphics.
This Factorio mod adds train announcements to the game when sitting in an automatically driven train. Generic station announcements can be assigned to your custom station names via the mod settings.
Small changes concerning balance, gameplay, or graphics.
Changes the Shotgun Turret from Combat by Samuel to use the art from RP Gun Turret 1
Small changes concerning balance, gameplay, or graphics.
Changes the Howitzer Turrets by Volvary to use the art from RP Artillery Turret 1. A few art glitches with muzzle flashes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.
Small changes concerning balance, gameplay, or graphics.