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Improves base speed of both, logistic and construction, robots. Improves energy consumption of both, logistic and construction, robots. Twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Improves energy consumption of both, logistic and construction, robots. Defaults to 80% efficiency, twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Improves base speed of all the inserters. Configurable speed multiplier through mod settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
With the power of evil wizard magic, all burner inserters work in space!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes surface conditions from crafting requirements
Small changes concerning balance, gameplay, or graphics.
Removes the missing fuel icons on entities like the nuclear reactor, heating tower and vehicles.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a new asteroid reprocessing recipe. Generating uranium-ore and stone.
Mods introducing new content into the game.
Nuclear powered robots that don't need to recharge. Forked from King's Nuclear Bots and changed recipes to have it better integrated for Space Exploration. Drones are using RTGs instead of complete nuclear power plants. Also reduce the speed of drones a bit due to higher load / RTG. On death drones drop a random amount of ingredients.
Mods introducing new content into the game.
Did you ever felt, that the advanced tiers of Belts, Inserters, Ammunitions or even the Assembling machine 3 are only decoratives? Ahh of course not, but did you ever thought about that, they are somewhat unimportant features? You just could launch a rocket without building any of them... Not any more! This mod helps you solve this riddle, you have to build the advanced tiers of those, if you want to advance in the Tech tree.
Mods introducing new content into the game.
Modifies some military recipes to incentivize production of firearms and gun turrets
Small changes concerning balance, gameplay, or graphics.
Fast Long Inserters is a mod that adds the normal inserters in a long hand variant.
Mods introducing new content into the game.
This Mod adds inserter capacity bonus for normal insertes to 25,50,75,100 and stack inserters to 50,100,150,200.
Mods introducing new content into the game.
Upgrade your electrical network by hiding all the wires underground! The new type of poles can be placed even under factory objects, which will save a lot of space and time. Underground poles completely repeat the middle and large poles, as well as the substation.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.