Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Based off the mod `https://mods.factorio.com/mod/HandyHands` by Qon, but will hopefully not hit UPS so hard. Only one player is processed per nth_tick (60 ticks per scan, see startup setting). By default 5 items will be crafted at a time (can be changed in player settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the 2-cm-Flak-Vierling to effectively destroy airborne targets. This turret will only target entities with the trigger_target_mask 'air-unit'. That means the player or entities that are able to be targeted and got the mask assigned to by other mods. Settings allow customisation and also a non AA variant against normal enemies.
Mods introducing new content into the game.
A new take on an early-game artillery turret with careful balance and rich details.
Mods introducing new content into the game.
Mods introducing new content into the game.
为游戏增加一个清除树木、岩石、鱼、虫子和污染的快捷键! Add a hot key to clear the trees, rock, fish, biter and pollution!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces and adds sounds for logistics and construction bots to Heavy from Team Fortress 2.
Mods introducing new content into the game.
Addition to the Awesome 'Whats a Spoilage' Mod by wretlaw120. This mod adds a Copper Ore and Iron Ore Recipes to the Biochamber, made out of their respective Bacteria. Unlocked additionally to the Bacteria Cultivation Technology.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A hovering car to quickly traverse rough terrain. Support for 0.18+
Mods introducing new content into the game.
Mods introducing new content into the game.
Lime's compact power. Updated and rebalanced. (Higher tier solar panels and accumulators)
Mods introducing new content into the game.
Adds various robots and roboports with Exotic Industries aesthetics and functionality.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Never remove anything. What could go wrong. Now with a 4 seconds grace period for smart belting.
Mods introducing new content into the game.
Changes the power pole recipes to how it was before 2.0, using copper plates instead of copper cables.
Small changes concerning balance, gameplay, or graphics.
This mod adds some new reciepes and technologies for resources.
Small changes concerning balance, gameplay, or graphics.
qol. Most machines and furnaces only require 100 iron plates to craft. OHHHHHHHHHHH!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.