Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add support to have multiple races of enemies and add various enhancements to enemy races. They become tougher as you kill them. Added aerial enemies to all races. Buffed defensive entities and some attacks to balance with high level enemies. Tune how enemies spawn and expand. Please visit the mod page or search "ERM -" mods to download the new demo races.
Mods introducing new content into the game.
Contains suggested add-on mods for playing with Freight Forwarding. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
MrJakobLaichs planets mod. This mod adds planets and makes you mine/produce on said planets! Depends on and intended for usage in combination with: Pyanodons mods
Let you shoot firework rockets. Build mortar crate to auto deploy firework!
Mods introducing new content into the game.
Over 200 fully compatible and balanced mods in one regularly updated modpack! Space Exploration, Cargo Ships, Rampant, Cats and so much more - just click yourself through the dependencies; For a better overview divided into gameplay, combat, transport and quality of life improvements. Tested in multiplayer as well!
Collections of mods with tweaks to make them work together.
Over 50 fully compatible and balanced gameplay mods in one regularly updated modpack! Space Exploration, VeryBZ, Plutonium Energy and so much more - just click yourself through the dependencies; For a better overview divided into SE&K2, Resources and Nuclear. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
A regularly updated Space Exploration + Krastorio 2 modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Over 50 fully compatible and balanced transport mods in one regularly updated modpack! Cargo Ships, AAI-Vehicles, Deadlock-Stacking, LTN and so much more - just click yourself through the dependencies; For a better overview divided into logistics, trains, vehicles and water. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
A regularly updated transport-over-water modpack with over 5 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
A regularly updated light cheats modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
A regularly updated appearance modpack with over 15 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)
Large total conversion mods.
Warptorio 2 + Krastorio 2 + 248k + RTS + Economy + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Adds a linked surface for the inside of the crash site spaceship - the spaceship wreck whenever you create a new world.
Small changes concerning balance, gameplay, or graphics.
A collection of alien mods to add in more variety and greatly increase the difficulty.
Collections of mods with tweaks to make them work together.
(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.
Large total conversion mods.
Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.
Mods introducing new content into the game.
Start on a small island that can only be expanded by research. Infinite ore patches can be placed by hand and removed by the OreEraser tool.
Scenarios, maps, and puzzles.