Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Eye for an Eye fixed


An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

Content
2 years ago
0.17 - 1.1
632
Enemies

Hive Mind

by Klonan

Take control of the biters and lead them to victory against the invading engineers.

Content
2 years ago
0.17 - 1.1
3.75K
Enemies

Schall Remains & Pickup


Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Utilities
2 years ago
0.16 - 1.1
4.10K
Enemies Storage

Toggle Peaceful Mode - Keep achievements!

by Cerbrus

Allows you to toggle peaceful mode at will

Content
2 years ago
0.14 - 1.1
10.3K
Enemies

Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.16 - 1.1
36.0K
Enemies

Swarmageddon - Enhanced Biter Swarms

by Pawz

A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.

Content
3 years ago
0.17 - 1.1
5.97K
Enemies

Timed Peace

by mkaito

Disable Peaceful mode after a configurable time period.

Content
3 years ago
0.17 - 1.1
282
Enemies

Pitch Black


Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears

Content
3 years ago
0.15 - 1.1
465
Enemies

Biter Factions


Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.

Content
3 years ago
0.17 - 1.1
7.49K
Enemies

Alien Space Science

by hanes

Adds alien artifacts back in to the game. Get artifacts from destroying spawners and worms and craft them into space science packs. Updated to 0.16 and edited by fishycat.

Content
3 years ago
0.16 - 1.1
2.42K
Enemies

Necromant

by Sacredd

You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.

Content
3 years ago
0.14 - 1.1
1.10K
Enemies

Worm Attack!

by wodzu93

Burrowing worms! Fend off a digging menace that wants to devour your factory.

Content
3 years ago
0.15 - 1.1
1.22K
Enemies

Schall Alien Mutation


Adds laser-resistant aliens, who counter laser turrets. Also adds fire-resistant aliens, who counter flame turrets. They will put some pressure on your base defense. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)

Content
3 years ago
0.16 - 1.1
2.77K
Enemies

Schall Alien Loot


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

Content
3 years ago
0.16 - 1.1
18.2K
Enemies

The Dead Burn v17

by Uthrom

You can burn the dead bodies of monsters you kill for fuel.

Content
3 years ago
0.17 - 1.1
2.63K
Enemies

Biter Eggs


Biters come from eggs obviously, don't destroy the egg nests

Content
3 years ago
0.17 - 1.1
1.94K
Enemies

Extra Biter Control


Gives extra control to tweak biter spawning, quantity and movement beyond standard map settings

Content
3 years ago
0.16 - 1.1
1.10K
Enemies

Biters Begone!


Disables biter spawning and deletes all enemy units when loading a game. Reversible by removing!

Content
3 years ago
0.17 - 1.1
7.19K
Enemies

Dampant

by _Delta

Improves the enemies tactics. New enemies are disabled by default(enable in startup). Custom Patch for Rampant 0.17.32, backport parity to Rampant 0.18.6 minus some sound and particle changes. Original mod can be found here: https://mods.factorio.com/mod/Rampant

Content
3 years ago
0.17
6
Enemies

Cursed Robotic Revolution

by L0771

Add a force of machines. The AI advanced until becoming independent of the human race.

Content
3 years ago
0.17 - 0.18
17
Enemies
Found 60 mods