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This is a mod that allows one item to be a accumulator farm instead of alot of accumulators taking up space on the map
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows The Memory Unit mod back into the game in Space Exploration Earlier than SE intended, but as soon as originally planned.
Mods introducing new content into the game.
Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.
Mods introducing new content into the game.
Adds a belt-based router network to the game. Make a network of smart routers, connected by belts and by green circuit wires. Request items from the network, or provide items to the network, using I/O terminals connected to chests. This mod is intended to provide another logistics option for complex mods, such as Seablock, Krastorio 2, Space Exploration, Industrial Revolution 3, or Pyanodon's.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
*The mid to late stage map is too large, and it takes a long time to reach the destination. This MOD allows you to right-click and transfer directly to the target. Support the 2.0 space age. It can also perform interstellar planet teleportation.*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The official Space Exploration modpack. Contains the required and recommended mods. If you don't want all the recommended mods then don't use a modpack, just install the main Space Exploration mod and any prerequisites will be installed.
Collections of mods with tweaks to make them work together.
It can be hard to distinguish every non-3rd module from their neighbour.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adapt tech cost for the different stages of the game heavily inspired by Configurable Research Cost by ZarSasha thanks couldn't do it without you
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds recipes to upgrade the electric stone and steel furnace to their better variants
Small changes concerning balance, gameplay, or graphics.
Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and investigate something else that will be revealed later by the mission control. But you had a terrible accident when landing... again. Will you be able to accomplish the task you were hired for?
Scenarios, maps, and puzzles.
Place floor, landfill tiles by selecting an area. Works with Space Age and mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows LTN to make deliveries through SE's space elevator
Mods introducing new content into the game.
Allow ducts from FluidMustFlow mod applicable in space
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.
Keep a record of all Space Exploration cargo rocket flights. Based on Train Log by Zomis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Localizations for Warptorio2, Warp Drive Machine, Mining Space Industries II and relative mods (Rocket Silo Construction, Warptorio2 Expansion, Frost Biters, Explosive Biters, Armoured Biters, Big Monsters etc...). Locales included: Czech, English (as template), Japanese (partial), Russian, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Reduce amount of fluids stored in Space Exploration's buildings.
Small changes concerning balance, gameplay, or graphics.