Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Evolution Reduction via Destruction


Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

Tweaks
7 years ago
0.13 - 0.14
11

Better Science

by Taehl

For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.

Tweaks
7 years ago
0.13 - 0.14
11

Tmod

by Taehl

Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.

Tweaks
7 years ago
0.13 - 0.14
6

MoreConcrete

by JCU

MoreConcrete

Tweaks
7 years ago
0.13
4

IconFix

by Taehl

Updates the old placeholder icons of some items with accurate, fancy ones - making it easier to find things in your inventory like the electric mining drill.

Tweaks
7 years ago
0.13 - 0.14
11

Min-Resource Balance


Slight balance tweak for resource spawning at very low resource settings

Tweaks
7 years ago
0.13 - 0.14
4

Alternate Alien Science

by Delois

Alternate crafting reciplie using alternate high end crafting matterials

Tweaks
7 years ago
0.13 - 0.14
7

Alien Science

by Delois

Alternate crafting reciplie using Science Pack 1/2/3

Tweaks
7 years ago
0.13 - 0.14
10

Artifact Retexture

by GotLag

Renames and retextures alien artifacts into advanced processing units.

Tweaks
7 years ago
0.13 - 0.14
9

nightvision


mod that changes standard night vision look

Tweaks
7 years ago
0.13 - 0.14
21

Better Fluid Colors

by Meppi

This mod changes the colors of fluids in pipes

Tweaks
7 years ago
0.13 - 0.14
13

Concrete Edges

by Mooncat

Inspired by the new concrete tileset shown in FFF #120, this mod adds diagonal edges to concrete.

Tweaks
7 years ago
0.13 - 0.14
6

Combat Robot Lifeline


Extends the poor Combat Robots Time-To-Live... Let them live their life!

Tweaks
7 years ago
0.13 - 0.14
9

ctrlfrk's bob's modules mod mod

by ctrlfrk

This mod changes/balances bob's modules mod.

Tweaks
7 years ago
0.13
5

Shinys fireproof signals


Makes train signals fire-proof

Tweaks
7 years ago
0.13
5

SteadyMod

by lepe

A life improvement balance mod, aiming to fix some of the more tedious aspects of the game.

Tweaks
7 years ago
0.13
4

Fair Allocation of Independent Resources


Fair Allocation of Independent Resources statistically analyzes resource allocation amounts and increases resource deposits to correct unfair map generation

Tweaks
7 years ago
0.13
5

Afraid In The Dark

by sl

Less dark at night.

Tweaks
7 years ago
0.13
32

Alien Industry Overhaul


see mod page for more details

Tweaks
7 years ago
0.13
5

Train Technology Fix


Rebalances train technologies to include Cargo Wagons in the Railway technology. Credit goes to /u/bluewales73 for the idea.

Tweaks
7 years ago
0.13
4
Found 44 mods