Evolution Reduction via Destruction

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

4 years ago
0.13 - 0.14
4 years ago
Latest Version:
0.14.5 (4 years ago)
Factorio version:
0.13 - 0.14
3336 times

Destroying an alien spawners or worms will reduce alien evolution.

Creates two new difficulty levels between peaceful and normal difficulty.
to choose between the two difficulty levels, edit config.lua line 10, ALIENS_GEARING_FOR_WAR = true/false
set to:
false - for easy difficulty, but more action than peaceful
true - for easier than normal difficulty, but ramps up during the corce of play

Change Log
0.14.5 - Changed search code to use list instead of nested ifelse to improve customability
0.14.4 - Tweaks
0.14.3 - Added second slightly harder difficulty level ALIENS_GEARING_FOR_WAR
0.14.2 - The version that actually has the stuff for Bob's Enemies MOD. Sorry for this silly mistake.
0.14.1 - added compatibility and config option for Bob's Enemies MOD
0.14.0 - basic update to work with Factorio 0.14
0.0.2 - complete rewrite, added worms to the reduction effect and added config.lua to make customization easier, removed potential for bugging out as evolution factor can now no longer go below zero.