Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
机器人指令平台自动拾取掉落物 Automatically makes roboports mark items on the ground for deconstruction, allowing construction robots to pick them up automatically. 可以加入QQ交流群458706926
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a meteorite targeting remote allowing you to use meteorites as orbital drop weapons. More to come.
Mods introducing new content into the game.
Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Mods introducing new content into the game.
Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.
Mods introducing new content into the game.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
Ports Troty's resource pack alarm sounds into Factorio's programmable speaker library for larger annoyance variety
Mods introducing new content into the game.
For PwerPoles haters!!! Factorio v2 + Space Age! Large Power Pole that spans over 64x64.
Mods introducing new content into the game.
Simply has every currently available Angel's mod on the mod portal (except for Infinite Ores) as a forced requirement. Glorified shortcut to quickly enable all of Angel's mods (mainly used for compatibility testing with angels mods).
Mods introducing new content into the game.
A powerful 5×5 smelting machine with speed 5, fluid support, quality scaling, and configurable module slots, base productivity, and east-west fluid passthrough. Space Exploration compatible.
Mods introducing new content into the game.
Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows sending rockets into space to mine for asteroid bits, which can be refined into raw materials for infinite ores. Includes all 5 vanilla ores, plus Bob's Ores and Angel's support. Now with partial Krastorio 2 support. Advanced Mode (in beta) allows generating resource patches for mining using gathered materials, with rates based on the ore generation settings of the surface. Support for multiple surfaces is included, along with Space Exploration support.
Mods introducing new content into the game.
(Alpha Version, not playable) Adding one of the most legendary planets in fiction: Arrakis aka. Dune!
Mods introducing new content into the game.
Linked pipes that fill or extract from a single globally linked storage, one per fluid type and temperature. Supports fluids with multiple temperature tiers (e.g. steam at 165°C vs 500°C). Temperature tiers are auto-detected from installed mods. Based on Unipipe by zysnarch/mpcomplete.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds heated water sources and various kinds of generators to convert geothermal energy into usable power.
Mods introducing new content into the game.