Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds a combinator that sets Space Age infinite research based on a signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds copies of electric poles, including modded ones, with integrated lamps.
Mods introducing new content into the game.
The mod adds an unprofitable recipe for processing refined naquium into naquium powder. May be useful if you have overflowed the refined naquii buffer.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A collection of tools that should be available early. <Does nothing at present>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that provides a remote interface to register prioritized event handlers. <a dependency mod for mod developers, not for standalone playing>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Quality increases the inventory size of cargo wagon and the capacity of fluid wagon. This mod can make trains more efficient.
Small changes concerning balance, gameplay, or graphics.
Experimental mod adding some (banger) music tracks cut in sample to make a DJ robot in game using programmable speakers.
Mods introducing new content into the game.
A mod that changes the look of the lab to an animated ball made of gear With option for custom sound too
Small changes concerning balance, gameplay, or graphics.
Asteroids can now be stacked, allows belt stacking. Default stack size 50, configurable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Balances flamethrowers. Flamethrowers deal considerably less damage, but will hit enemies much more reliably without dragging behind them. Fluid consumption is increased. Heavy and light oil give much better damage buffs. Everything is configurable, including range and firing arc size.
Small changes concerning balance, gameplay, or graphics.
Multiply stack size and/or weight of any item or item type, by a general multiplier, or a multiplier specific to the item type or item name
Small changes concerning balance, gameplay, or graphics.
Various additions and changes about modules that may improve gameplay. Options including allow using productivity and quality modules with beacons, efficiency modules buff, enable multicomponent modules, etc. Multicomponent modules are expensive but powerful. Each of them offers the combined effects of multiple constituent modules, while still using only one single slot. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Science labs light up with the colours of the science packs they are consuming, instead of just blue.
Small changes concerning balance, gameplay, or graphics.