Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A power armor equipment which allows players to teleport a short distance. Equipment needs to be fully charged before it can be used. Range stacks with number of equipment used
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Large total conversion mods.
This mod increases the length between Big electric poles, from 30 spaces to 50.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes 'On Character Death' to either drop or destroy Inventory, Weapons, and Armor.
Small changes concerning balance, gameplay, or graphics.
This mod is a scenario that overhauls multiplayer spawning for Brave New World. You can play Brave New World and OARC separately, this mod merges both of those scenarios for an awesome single player / multiplayer game. There are many notable additions and stability changes, see my struggle in the Changes list. Power is aspect of this game you will learn more about playing BNO. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.
Scenarios, maps, and puzzles.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead. This version includes stuff ftom TinyStartCraftablesupdate
Mods introducing new content into the game.
Route your belts freely underground. (Includes factorissimo-2-notnotmelon support)
Small changes concerning balance, gameplay, or graphics.
Language package in Ukrainian - ΠΠΎΠ²Π½ΠΈΠΉ ΠΏΠ°ΠΊΠ΅Ρ ΡΠΊΡΠ°ΡΠ½ΡΡΠΊΠΎΡ (py_mods_pack)
Translations for other mods.
Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
(Fork of 500 Bot Start) Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Small changes concerning balance, gameplay, or graphics.
(This is a fork of the https://mods.factorio.com/mod/shrek mod by jerzygorski, that deletes armor from the character model of the mentioned mod. All credits to him!) This mod replaces the engineer character with our beloved ogre.
Small changes concerning balance, gameplay, or graphics.
Expands upon Baron Factions to add per-faction fuels that can be combined into a super fuel.
Mods introducing new content into the game.
Fork of https://mods.factorio.com/mod/Construction_Droneslk which is a fork of https://mods.factorio.com/mod/Construction_Drones. Changes: * Drone speed halved. * Drone recipe more expensive. * Players starts with only a single drone instead of 10.
Mods introducing new content into the game.