Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Ore patches aren't always in the right place. Now you can move resources, ores and oil patches out of the way with precision. A slightly modified version that tries to deal with the mass ore pickup bug.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Czech Localization for some mods. Cesky preklad pro spousty komunitou vytvorenych modu podle oficialnich hernich nazvu. Seznam aktualne prelozenych modu je na domovske strance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Utility tool to use a surface to store entities to that you dont wanna destroy, but need to be out of place. At least, thats the plan, there is only very bare bones work, and the mod as is, doesnt work, but having upload this, I hope that i get myself to finally finishing it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Too focused on the task at hand? Never again miss that most recent research!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod modifies the existing crash site object prototypes to allow mining with animation. Changes some entity types from simple-entity-with-owner to simple-entity, and adds mining sounds to the prototype. Mining sounds must be programmed to play on the scenario side.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Time tools : clock, daylight, game speed tweaks and clock combinators!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the armor increase player reach for interaction, build, drop and mine range. Higher range for higher armor tech. Also increase player handcrafting and mining speed and add health bonus. Supports mods : - Tiny Armors MK1 & MK2 - Power Armor MK3 & MK4 - Bob's Warfare Armors, Heavy MK2 & MK3 and Power Armors MK3 & MK4 & MK5. - Space Exploration Thruster Suits 1 to 4. - Early Construction Light & Heavy armors. - Krastorio 2's Power Armor MK3 & MK4 - Shall Suits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a solar power calculator able to calculate how much energy your solar plants are providing on average right now. Or calculate how much panels and accumulators you need to provide desired power. Supports modded panels, accumulators, different surfaces(planets and orbits in Space Exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows for the modification of base character crafting speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use /chatcolor # # # # to change only your chatting color while leaving character color maintained. Use /ccolor or /cc for shorter input. /help chatcolor to see help.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
该模组已经作废请转至 https://mods.factorio.com/mod/anti-cheat-achievement The module has been invalidated. Please go to https://mods.factorio.com/mod/anti-cheat-achievement
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Consume your excess power to make simpler production lines! Also included: INSERTERS!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork ModMash Splinter, Explosive Mining (EXPERIMENTAL and TEMPORARY) Removed resource extraction, changed recipe, added research, adds deep water
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork ModMash Splinter, Explosive Mining (EXPERIMENTAL and TEMPORARY) Removed resource extraction, changed recipe, added research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Credit goes to MaxelDel for making the original. I only tweaked numbers for FASTAH SPEEDSSSSS!!! Adds advanced and combined Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can create God Modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.