Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds the ability to send Cargo Rocket components (Space Capsules and Cargo Rocket Sections) and Delivery Cannon Capsules via Delivery Cannon.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A simple patch that improves compatibility between AAI Loaders and Industrial Revolution 3.
Small changes concerning balance, gameplay, or graphics.
Compatibility patch for Water Well. Allows Water Well (by binbinhfr https://mods.factorio.com/mod/WaterWell) to be built in space
Small changes concerning balance, gameplay, or graphics.
Compatibility patch for Space Exploration. Allows Mining Drones (by Klonan https://mods.factorio.com/mod/Mining_Drones) to be built in space
Small changes concerning balance, gameplay, or graphics.
A set of small tweaks for the base game and other mods by Winkrometer. Reduces flash brightness from nuclear (atomic) bombs and other nukes. Adds technology for more Bob's Enemies' alien artifact recipes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Alternative way of handling copper, iron and crafting steel. As a bonus mod gives you molten form of plastic and sulfur for alternative storage/transport.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
This mod is meant for maximizing the UPS of large megabases. It minimizes the item search time when placing items into, or taking items out of chests. Improvements range from 15x to 47x faster over vanilla chests. This is a gag mod that will make every chest have one inventory slot. Also allows you to configure sizes for each chest, and optionally changes cargo wagons as well
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Alternative Factorio, slightly changed rules, primarly to be more scientifically correct. Mass storage building, substations have a large supply area, new chemical ammonium nitrate, more use for wood, charcoal recipe, sulphur is gained from oil and coal instead of gas. Additionally makes building up and planning in the earlier stages easier. Don't use on existing savefiles, mixing with other technology tree changing mods will probably make the game unplayable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.