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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes nuclear power plants explode like an atomic bomb when they reach 1000 degrees. For some added spice.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts.
Mods introducing new content into the game.
Allows beacons to affect Captured Biter Spawners, and option to add module slots to Captured Biter Spawners
Small changes concerning balance, gameplay, or graphics.
Cows are introduced as a livestock resource. These cows typically require specific feed, such as crops, grass, or other biomass. In return, they can produce various resources, such as milk (which can be used for food production or bioscience research), leather (used for crafting more advanced equipment or buildings), and even biofuel (as a sustainable energy source). The addition of cows introduces a new production chain to the game, requiring players to manage herd health and breeding to ensure
Mods introducing new content into the game.
Mods introducing new content into the game.
The Chicken mod has arrived in Factorio! This mod adds the Chicken unit. Chickens lay eggs, offering a fresh resource for your automation. Start farming chickens today!
Mods introducing new content into the game.
This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts. Updated from a version by Tyarns at https://github.com/Tyarns/UltimateBelts
Mods introducing new content into the game.
Makes vanilla loaders and loaders based on the vanilla loader prototype able to stack items on belts (If the technology is researched). Adds 8x stacking to loaders.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Now, you can actually visit what is left of the shattered planet. Unlock forbidden alien technology and discover secrets, if you are up for the journey, that is.
Mods introducing new content into the game.
This mod replaces the liquid icons in the game with colorblind friendly replacements.
Small changes concerning balance, gameplay, or graphics.
A heavy metal-plated boat armed with a long range mortar and cannon. Can use mortar and tank ammo.
Mods introducing new content into the game.
A high-damage laser tank with heavy armour. Can be automated with AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
Provide a separate new “Transport” group tab, containing all vanilla vehicles and any items already under vanilla transport subgroup. Act as a framework for bringing together any transport-related items. Designed for players who have lots of modded vehicles cluttering the “Logistics” tab. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский, Français) To fellow modders: Please consider putting your modded vehicles in this group as well! Instructions included in FAQ.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates, recipe size changes. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.