Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large total conversion mods.
Fixes to the original Space Exploration Simplified mod
Fluidwagons are Endgame, Rocket-Silo need Rocketry
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fixes various compatibility issues from using Bob's Power along with Krastorio 2. Also removes the trash items added to the steam turbine's recipes if you have AAI Industry.
Mods introducing new content into the game.
[Robot Attrition] Makes crashed bots unable to cause any damage regardless of research levels. A temporary solution for now.
Adds Nucleonic fuel and Unstable Plasma fuel. They are both so powerful that they will damage the locomotive that uses them.
An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.
Mods introducing new content into the game.
Plays the Thomas the Tank Engine theme after you get hit by a train
Mods introducing new content into the game.
Mods introducing new content into the game.
it's spooky season! this mod makes normal entities look like their ghost version, and ghost entities even ghostlier
Mods introducing new content into the game.
Adds the German Flakpanzer IV 'Wirbelwind'. It's an Anti-Air-Striker, but can damage everything else too.
Mods introducing new content into the game.
This mod adds new science packs. Science unlock requries 100 each of the previous sciences, including vanilla sciences. The new pack production recipes are random.
Adds very simple burner generator that does need just coal to function. Later on if my mod will be successful i might do another addons!
Mods introducing new content into the game.
Mods introducing new content into the game.
Fluid storage Krastorio Legacy. Liquid storage like FS-50 and FS-200 whitch have 50k and 200k capacity.
Mods introducing new content into the game.
Start with : 50 construction bots / 2 Roboports MK2 Portable fusion reactor / 2 Personal batteries Nightvision / 2 exoskeletons MK2 Submachine gun with 200 piercing ammo And all bots speed & cargo size vanilla researches
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.