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A crude, low-power source of electricity. Not Space Age exclusive, but designed with Aquilo in mind.
Mods introducing new content into the game.
Use a quantum hammer to smash atomic nuclei into their component particals then reform into useful resources.
Mods introducing new content into the game.
Adds combinators that can provide useful signals
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the Epic and Legendary quality technologies while keeping Uncommon and Rare Also removes the UI icons for Epic and Legendary thanks to IsaacOscar, basically their mod
Small changes concerning balance, gameplay, or graphics.
Provides graphics for AAI containers compatibility. This mod does nothing by itself, requires Wide Containers to function, and purely exists to have a separate restricted mod license. This specific mod is not open source, please read the mod license! Thanks to Earendel for allowing modification and use of AAI containers assets.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A quick fix to using landfill to fill shallow water areas (marsh, shallow water). These are normally not present in the usual world generation but some mods may enable them.
Small changes concerning balance, gameplay, or graphics.
OneWire is a mod that attempts to eliminate wire spaghetti. It restricts newly placed power poles to have a single connection and therefore keeping your factory's power lines tidy. It does not restrict you from making any type of manual connection you like, such as connecting two different networks of power poles. Check out my other more comprehensive mod for enforcing a minimum spanning tree: MinimalWire
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Place images and videos around your factory. Easily add your own content, customize thumbnails, change recipes, add sound effects! Comes with only the best memes by default.
Mods introducing new content into the game.
Sets up optional dependencies on BZ mods (Lead, Silica & Silicon, Titanium, Tungsten) for Deadlock Stacked Recipes or other mods to use. Does not provide any additional functionality on its own.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
UberWaffe's tweaks to various nearly vanilla gameplay things. (Personal tweaks mod.)
Small changes concerning balance, gameplay, or graphics.
Add Slipstacks to your agricultural options, as an alternative stone and spoilage source on Gleba. Slipstacks do not emit spores when harvested. Splitstack polyps (The equivalent of a seed) is obtained by filtering the swamp water.
Mods introducing new content into the game.
Makes beacons stronger at the cost of introducing the Beacon Overload mechanic.
Small changes concerning balance, gameplay, or graphics.
Inspired by someone's dream on the Thomas the Plank Engine subreddit. This mod aims to make it real.
Mods introducing new content into the game.
Makes the recycling % adjustable Makes rocket capacity adjustable Makes nr of landing pads per surface adjustable Makes some recipes simpler (mainly circuits) Makes some items lighter (increase how many fit in a rocket)
Small changes concerning balance, gameplay, or graphics.
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant, Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (big, huge or custom kit). Now you can select what to put in which quickbar slot. Multiplayer ready.
Mods introducing new content into the game.
Fork ModMash Splinter, Explosive Mining Removed resource extraction, changed recipe and explosion animation, added research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updated by Atlas. Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.