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Add sign boards for decorating. your factory becomes more good looking.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Shows chunk and tile grids around the player. Designed for radar placement where its chunk location is important, and for OCD players who want to achieve perfect blueprint alignments. (Locale: English, Deutsch, 正體中文)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Multi-language support for Schall mod series. Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, Français
Translations for other mods.
Enable an additional five tiers of belts to the game. The fastest belt in this mod is equivalent to 6 express belts.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adding an environmentally friendly Object. It's looks like wind-turbine. But, this is air-cleaner for reducing pollution.
Mods introducing new content into the game.
Science beakers spoil into thermonuclear detonations after 20 min (adjustable). Lose half your base to scientific hubris! Donate nearly decayed science packs to biter bases! Watch the most nervous spaceship captains in existence ship science packs around! Beautify planets with science craters! Hint:Higher quality science packs take longer to spoil. Note: For performance reasons (total freeze) when stacks of science packs exploding at once, scientific bada booms do not have the same atomic...
Small changes concerning balance, gameplay, or graphics.
Slowdown capsules generate a long lasting slowdown cloud. Sit behind it and fire away!
Small changes concerning balance, gameplay, or graphics.
A simple weather system mod for adding rain and lightning to planets with some tweaks for realism and balancing.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically colour enties (e.g. cars, trains, and spidertrons) with the Player's colour when placed, unless the game has already assigned them a non-default colour.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rearranges some connections between the planets of the Starmap: Nexuz.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.