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4 Quality Tier 1 modules now give you a full +100% Quality chance. But also +900% Crafting Cost.
Large total conversion mods.
This mod just adds a variety of new processed parts, including gears, wires, sticks and beams for each ore in More Ores. Used as dependency for mods.
Mods introducing new content into the game.
Artillery and flamethrower turrets can no longer operate without power (The mod is problematic. If anyone wants to help solve the problems, I'd be very grateful).
Small changes concerning balance, gameplay, or graphics.
It can walk for you. Middle Click is the default hotkey. Jetpack compatible.
Small changes concerning balance, gameplay, or graphics.
Adds a 'Research Admistration' building that can be sent circuit network signals to control the research queue.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Tenebris doesn't lock promethium and science productivity research behind its new science packs.
Small changes concerning balance, gameplay, or graphics.
Automatically cycles player colors through the rainbow and other color themes
Small changes concerning balance, gameplay, or graphics.
This mod just removes the build/placement restrictions from the items of each planet. Now you can finally get the #^%*@ off of Gleba and never have to go back. Recommend not installing until you get settled on Aquilo to make it a fair progression. I would have paywalled this behind several Technology research options but that looks like a hell of a lot more work.
Small changes concerning balance, gameplay, or graphics.
Enjoy four more tracks during gameplay. Where three of them are from earlier versions of Factorio - remastered by ruhroh. In addition to that, I added the main-menu track to the rotation of ambient sound.
Small changes concerning balance, gameplay, or graphics.
Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps. Now 2.0 and Space Age compatible!
Small changes concerning balance, gameplay, or graphics.
A mod that transforms the Factorio universe into a realistic starry cosmos. Bringing real astronomical data, Explore planets and a real solar system. Contains 8 major planet and their satellites.
Mods introducing new content into the game.
Fork from the PoweredBelts mod made by Romner_set to make it available for Factorio 2.0 : "Belts now need power. All of them. Including all the modded ones."
Small changes concerning balance, gameplay, or graphics.
Adds 2 advanced night vision equipment's with extra research and clear vision. Forked to Factorio 2.0 and maintained by Lebothegizebo.
Mods introducing new content into the game.
Go around the 65535 inventory limit for space platform hubs and cargo landing pads in the least painful way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod adds 17 new fluids and 9 new solids. No Recipes. No Technology locks. THIS DOES NOTHING BUT ADD FLUIDS/ITEMS TO GAME. To be used as a dependency for myself and others. Includes graphics from Malcolm Riley's icon repository
Mods introducing new content into the game.
Reach for the skies! Adds a postgame infinite technology with infinite tiers of belt stacking. Requires a mod that adds stack inserters, such as the Space Age DLC or the Stack Inserters mod.
Mods introducing new content into the game.
This mod just adds a variety of new ores to the game. Currently adds 15 raw ores, as well as 15 new plates. To be used as a dependency for myself and others. NOTE: THIS ADDS NOTHING OTHER THAN ORE GENERATION.
Mods introducing new content into the game.