Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Read fluid levels in a pipe with the circuit network without use of a bulky tank. Updated to 1.1.x by Walkman100
Mods introducing new content into the game.
Mods introducing new content into the game.
Randomizes all recipe ingredients to make every game feel different! Fully configurable, Works with all mods, Checks dependencies, Keeps costs fair!
Small changes concerning balance, gameplay, or graphics.
Replaces some of the creepy ambient sounds with uplifting ones. Also adds the main menu soundtrack to the ambient music collection.
Mods introducing new content into the game.
Adds a recipe to craft Bob's basic circuit board from iron plates and copper cables - just like vanilla.
Mods introducing new content into the game.
Force enable normal ores (vanilla, Bob's and YI) for Angel's mods. Perfect when you don't want to deal with ore crushing (again). Also added in possible missing recipes.
Mods introducing new content into the game.
All chests placed by the player will have their slots automatically limited to the player’s specified amount. Default is one slot.
Mods introducing new content into the game.
All PvP (players vs players), TvT (teams vs teams) etc in one pack. Download this modpack via the game!
Collections of mods with tweaks to make them work together.
Bob's warfare adds a rocket engine item. It seems logical that these ought to be required to launch a rocket. CMHMod used to add this as an ingredient for rocket parts. Now that CMHMod is defunct and its alterations to the endgame have been mostly subsumbed by Bob's Revamp, this mod adds that one small part: it adds rocket engine as an ingredient for rocket parts, and makes the rocket engine recipe additionally require invar and cobalt steel.
Small changes concerning balance, gameplay, or graphics.
This mod adds a new map generator preset for speedrunning the game.
Scenarios, maps, and puzzles.
A reliable train-based logistic system that is relatively simple to use
Mods introducing new content into the game.
Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons. Supports about 116 mods with buttons (=most of them) : Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod, BeastFinder, Blueprint-request, CleanMap, Death Counter, FJEI, 248k, Hive Mind, Outpost Planner, Silo Stats, Attila Zoom, Zoom, Auto Trash, Teleportation, RPG, Trashcan, Kuxynator's mods, Factorissimo2...
Small changes concerning balance, gameplay, or graphics.
Gets TSM in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes diplomacy as someone damages another force (ignores walls, gates, players, units, trees and simple entities)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.