Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
A simple mod to make superconductors recycle into Copper plates, holmium plates and plastic bars, each with a 1/8 chance, how it should've been from the get go! (:
Mods introducing new content into the game.
ill never get this to work right :( Each player gets a private planet slot. All players share one force. Offline planets freeze (peaceful mode, enemies cleared, pollution gone). Works standalone; optionally places a Team Teleporter at each player's spawn if that mod is installed.
Small changes concerning balance, gameplay, or graphics.
Bridge mod for Pyanodon + Angel's + Bob's mod compatibility. Merges duplicate items, fixes progression, and balances recipes across mod packs.
Small changes concerning balance, gameplay, or graphics.
Explore new space anomalies across the solar system, face new hazards, and turn them to your advantage. Nauvis Asteroid Anomaly: a constant stream of space rock debris. Gleba Biohazard Anomaly: a hostile lifeform infestation. Eggs dropped from pentapods are being transfered into the platform hub when destroyed.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod provides a multiplayer team competition gameplay style with different scenarios. Admins have lots of options to setup the game mode and other things like team management (names, colors), diplomacy, biter attack waves interval, etc.
Mods introducing new content into the game.
Freeplay recieves unbalanced recipes aimed at making mods easier for testing. This mod should never be used to play the game normmally. This mod is new and may not work correctly. report issues on mods.factorio
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
Adds a toggleable shortcut to place decorative lamps on copper wire connections between electric poles. in settings configuration of lamp density and power
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.
Large total conversion mods.
Adds support for stacking recipes in Deadlock's beltboxes and loaders.
Small changes concerning balance, gameplay, or graphics.
Adds alternative graphics for the stacked items in Deadlock's beltboxes and loaders, specifically for Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Capture and domesticate biters and spitters, move them between rectangular ranch pens, and breed tier-matched offspring with a shortcut lasso and anchor-based pen control.
Mods introducing new content into the game.
Adds a treadmill for Rancher pens that converts domesticated aliens into electrical power through a hidden pole and electric energy interface.
Mods introducing new content into the game.
Multiplies positive effects of modules by configurable values. Inspired by Schmee's 'Ultra Modules'; this mod allows you to set different multipliers for each type of module. Module drawbacks are no longer configurable. Defaults are x2 productivity and x4 quality, speed and efficiency unchanged.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Heat-resistant Pipes required for molten fluids (lava, molten metals). Regular pipes/tanks/pumps are instantly destroyed by molten fluids. Heat-resistant Pipes have smaller network size (default: 32 segments). Settings for max network size (1-320) and player collision. Licensed under MIT.
Mods introducing new content into the game.