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Mods introducing new content into the game.
Krastorio 2 has fuel powered trains and nuclear powered trains, why no fusion and antimatter powered trains?
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
HEY GUESS WHAT! This is a vanilla Mechanic! just click "add Section" while holding the blueprint! ``Adds a shortcut to automatically request all items in a held blueprint.``
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Hardcore RPG Survival Adventure Across 12 Unique Worlds In this intense Factorio scenario, your vehicle is not just transport — it is the last bastion of civilization. As both your base and your life, it must be defended against relentless evolutionary threats while you grow from a lone survivor into a legendary commander.
Scenarios, maps, and puzzles.
This liquid recycler is the counterpart to Fulgoras solid recycler. Gives out 25% of fluid ingredients by squeezing the item really hard. Has a balanced mode with curated recipes and an unbalanced mode to go ham.
Mods introducing new content into the game.
Adds a new recipe creating Plutonium-238 and preserving quality from ingredients on fulgoras moon Cerys
Small changes concerning balance, gameplay, or graphics.
Adds a casting recipe for the storage tank, optionally alters pipe-to-ground to only take molten iron, and includes casting recipes for several pipe-related mods
Mods introducing new content into the game.
Turns water into a finite, depletable resource in Factorio 2.0+. Waterbodies shrink visually as pumps drain them, regenerate over time, and can be extended with waterfill technology.
Small changes concerning balance, gameplay, or graphics.
Adds the "undisclosed" track from FFF-406 to Aquilo's soundtrack pool, fixing the most egregious issue with Space Age and restoring balance to the space-time continuum.
Mods introducing new content into the game.
Allows inserters to interact with normally inaccessible module slots, such as those in crafting machines and labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
Mods introducing new content into the game.
Adds Steel Pipe Variants Of Flow Control's Pipe Junctions
Small changes concerning balance, gameplay, or graphics.
This mod adds three assembling machines that are larger, can make fluid items, and are a host selectable speed
Mods introducing new content into the game.
A simple mod that adds Krastorio's vehicle changes to mini-trains. Also compatible with K2SO.
Small changes concerning balance, gameplay, or graphics.
Stupid thought expirement, what if all 'redundant' (one input, one output) recipe were removed from Factorio?
Small changes concerning balance, gameplay, or graphics.
This mod provides better compatibility between Paracelsin and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Mods introducing new content into the game.