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Allows changing the priorities of power generators, to build a hierarchy between them. Updated version 'power-priority' mod for 2.0
Mods introducing new content into the game.
Adds a hotkey to highlight unconnected undergound pipes/belts near the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
The Factory Must Grow. Crafting Buildings is Fast & Free. A mod for the editor-mode, x1000 science and shapez enjoyers.
Small changes concerning balance, gameplay, or graphics.
Adds magma bomb tipped shells, a powerful plasma explosives that can incinerate virtually everything
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a fuel-burning power source for placement in equipment grids.
Mods introducing new content into the game.
This mod disables the research queue by preventing the player from adding more than one research at a time.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds Uranium and Coal to Fulgora. Suggested to use with Any Planet Start with Fulgora. Does not update existing saves.
Small changes concerning balance, gameplay, or graphics.
Construction and logistics robots charge in roboports really fast. Made by darkfrei; updated by trininite. Note: There will be a very high initial strain as all the roboports charge to their new max. Link to original: https://mods.factorio.com/mod/InstantRobotCharging. If the mod breaks message me on discord; same name as here. I'm not playing much anymore so I wont notice.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.
Mods introducing new content into the game.
Disables the annoying pentapod egg spoilage mechanics, and adds a recipe for abiogenetic pentapod egg creation. If you want to keep no-enemies off, but don't want to deal with pentapod eggs, this is for you.
Small changes concerning balance, gameplay, or graphics.
make spawners invincible, only apply to new borned spawners except created by Captive biter spawner. invincible spawners can't be captured.
Small changes concerning balance, gameplay, or graphics.
Basically condenses the extended qualities type of mod into the standard qualities. Qualities are better, but also harder to reach.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Upon victory it shows various interesting game statistics, like the total amount of time you spent hand crafting and your peak power production. Can be added to an existing save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replace uranium ore, items, and products with Mikunium counterparts. Created to compliment the Hatsune Enrichment Process mod.
Small changes concerning balance, gameplay, or graphics.