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Enforces building global sushi belts, all non sushi belts will halt. (Currently incompatible with all multi surface mods)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This mod adds more options to copy between entities, such as assembling machine to splitter. Everything works with SHIFT + Left /Right button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases cargo wagon inventory size to 144 slots. Now compatible with Space Trains! Fluid wagon size remains unchanged due to the capacity increase in version 2.0.7. Pre-2.0 mod was by Alterae.
Small changes concerning balance, gameplay, or graphics.
Make K2's superior inserters an upgrade to stack inserters.
Small changes concerning balance, gameplay, or graphics.
Inserters can access any inventory of entities with multiple inventories. Daisy chain assembling machines. Insert processing units, low density structures and rocket fuel into the rocket silo inventory. Reinsert removed modules.
Mods introducing new content into the game.
Fixes orbital transfer so it is available earlier
Small changes concerning balance, gameplay, or graphics.
Allows storing items and fluids in a limitless shared subspace via Clusterio.
Mods introducing new content into the game.
Mods introducing new content into the game.
<Experimental mod, early access> A new approach to inserters: they are attached directly to machines, chest and belts: Build more compact! Also Introducing double- and dual -inserters: Use 2 inserters on one tile and fill 2 lanes simultaneously. Full configurable with Smart Inserters mod NOW useable on space plattform.
Mods introducing new content into the game.
Exposes startup settings relating to barrel logistics, for player adjustment.
Small changes concerning balance, gameplay, or graphics.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Sends products of machines back into the Space station hub without duplicating items, if you find any errors please contact me. This is my first mod and it was an adventure.
Small changes concerning balance, gameplay, or graphics.
Fill liquids into bottles and use them directly in recipes instead of liquids (basically fluids are solid items)
Mods introducing new content into the game.
Allows you to move or erase any resource (ore, oil fields, etc). Click the erase shortcut and select resources to erase them. Click the move shortcut and select a resource patch/field to capture it. Click the move shortcut and Shift + click to place captured resources. Moving costs a percentage of the resource, starting at 10% and increases with distance (can be changed on settings).
Small changes concerning balance, gameplay, or graphics.
Gives construction and logistic robots infinite battery. Powered by Delta
Small changes concerning balance, gameplay, or graphics.
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Adds Inventory Cleanup hotkey (SHIFT+C) to evenly distribute uneeded items from your inventory into nearby machines. Edited for Krastorio2 for Factorio 2.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.